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November 15, 2019, 09:37:03 AM

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TIGSource ForumsCommunityDevLogsTick Tock Isle
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Author Topic: Tick Tock Isle  (Read 37537 times)
Theophilus
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« Reply #20 on: June 07, 2011, 09:30:50 PM »

This looks really really good. I wish you the best of luck!
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JaJitsu
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« Reply #21 on: June 10, 2011, 12:47:08 PM »

My plan is to post some stuff every Friday, so here's some stuff.

I've been working on the indoor rooms this week.

Mock up for the living room:
[removed image]

Same mock with some dialogue:
[removed image]

Also we decided to have Frantic Panda in charge of audio for the project.
« Last Edit: June 30, 2014, 09:12:46 PM by JaJitsu » Logged

Mush.
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« Reply #22 on: June 10, 2011, 11:46:23 PM »

Pixel art look fantastic (as is expected). Great concepts too--I'd love to see more sketches!
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hyperduck
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« Reply #23 on: June 11, 2011, 02:26:40 AM »

My plan is to post some stuff every Friday, so here's some stuff.

I've been working on the indoor rooms this week.

Mock up for the living room:


Same mock with some dialogue:


Awesome.

Also we decided to have Frantic Panda in charge of audio for the project.

AWESOME.
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FranticPandaKev
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« Reply #24 on: June 12, 2011, 04:44:47 AM »

Its some sexy shizzle!
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ugriffin
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« Reply #25 on: June 12, 2011, 11:33:49 AM »

Looks fantastic, can't wait to play that!  Gomez
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Landshark RAWR
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« Reply #26 on: June 12, 2011, 02:15:39 PM »

could you upload some poking related screenshots soon?
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SirNiko
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« Reply #27 on: June 12, 2011, 04:32:30 PM »

The gears are encouraging. Hoping this contains some mechanical puzzles to solve. I love puzzles that involve operating machines!
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JaJitsu
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« Reply #28 on: June 12, 2011, 08:15:30 PM »

@Mush Thanks! I have tons of concept sketches but I'll release them slowly to keep interest ;]
I still have about 7 more characters that I need to post.

here are some for the girl I posted in the OP, her name is Melody.

[removed image]

@Landshark Maybe later! The game isn't all about poking, like Cat Poke was, but you should be able to in some events.

@SirNiko The game actually takes place inside a clock tower!

« Last Edit: June 30, 2014, 09:13:28 PM by JaJitsu » Logged

Fireshaw
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« Reply #29 on: June 12, 2011, 10:30:56 PM »

Summoned to the long abandoned Tick Tock Isle, Nicholas Strike--horologist extraordinaire--is sent into the past to save the present.  Who sent him into the past?  Since when did the present need saving?  Will he poke cats?  These questions and more will be answered when you play Tick Tock Isle!  Coming this fall on the internet!
I decided to post something.
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Prinsessa
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« Reply #30 on: June 13, 2011, 12:30:32 AM »

My plan is to post some stuff every Friday, so here's some stuff.

I've been working on the indoor rooms this week.

Mock up for the living room:


Same mock with some dialogue:


Also we decided to have Frantic Panda in charge of audio for the project.
The art looks amazing, but... Please. Questions end with question marks. I'm so tired of games being full of errors like this.
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Fireshaw
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« Reply #31 on: June 13, 2011, 07:02:24 AM »

I'm so tired of games being full of errors like this.
I strive for immaculate grammar, but the screenshot and script are both works in progress.  I hope you can understand that typos will persist since I have been more concerned with the content of the conversation than the punctuation of it.  I welcome your scrutiny of syntax.
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Prinsessa
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« Reply #32 on: June 13, 2011, 12:21:33 PM »

I know. I know. Just pointing it out, in case. It wouldn't ruin the game for me, but it would still give off a less professional look than such nice assets deserve. I tend to make errors like that, too, by mistake, but if someone were to point it out to me, I'd be thankful, and fix it up (this is more aimed towards Gabriel, than you, Fireshaw, because of his comment).

Everybody makes mistakes. So do I. I try not to, though. I'm just pointing it, just like I would love to have people point my mistakes out, so that I can fix them. It was meant to be helpful, and not to offend you (or Gabriel, for that matter).
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JaJitsu
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« Reply #33 on: June 13, 2011, 01:15:41 PM »

[removed image]

Question mark added. also fixed the gears a bit and had them match the color scheme of the room better.
« Last Edit: June 30, 2014, 09:14:02 PM by JaJitsu » Logged

Prinsessa
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« Reply #34 on: June 13, 2011, 01:52:44 PM »



Question mark added. also fixed the gears a bit and had them match the color scheme of the room better.
Yay.

The gears look better indeed.
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JaJitsu
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« Reply #35 on: June 17, 2011, 12:28:31 PM »

It will be a little while before I can show some gameplay shots, since I've been spending all my time just finishing up these backgrounds. To keep the log active in the meantime I'll be releasing full colored final designs that I made for each character. Fireshaw suggested a fun idea that I first show a silhouetted lineup, and let you all vote on which you want to see revealed. We can have a poll each week for which character you want to see, and the character with the most votes will be shown.

[removed image]
[Click on the image to see hi-res]

So just comment with the number you want to see!
« Last Edit: June 30, 2014, 09:14:26 PM by JaJitsu » Logged

Sakar
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« Reply #36 on: June 17, 2011, 12:31:35 PM »

Sounds like a fun idea!

I vote 7
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Landshark RAWR
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« Reply #37 on: June 17, 2011, 12:40:48 PM »

I wanna see the deal with 8
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The Hug
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« Reply #38 on: June 17, 2011, 12:47:30 PM »

I vote 8!
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Xion
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« Reply #39 on: June 17, 2011, 12:57:13 PM »

4 (or 8, but primarily 4)
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