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TIGSource ForumsCommunityDevLogsflagship -- yet another fun 'n gun
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noah!
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« Reply #20 on: February 10, 2012, 02:56:06 PM »

I can't believe it took me this long, but I finally figured out a passable way to address one of the problems that Inanimate brought up; namely, where on the sprite the hitbox is located.

...Which, if you're curious, is located right here:



Anyway, the way it's gonna work is that this little 2-second animation will be displayed at the start of each life, and elsewhere there'll be an option to turn it off. Or permanently keep it on if that's your style.

(in other news, currently i'm mostly just being lazy and not programming in the next boss's attacks even though i know what they're going to be)
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noah!
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« Reply #21 on: March 24, 2012, 12:24:23 PM »

Another month, another update for something that only ought to have taken a week of work.

Presenting...the third boss of the fourth level!

Attack #1: He throws his balls and stuff and hopefully they'll hit you



Attack #2: He freaks out and throws bullets everywhere



Attack #3: More bullets which makes you wonder if the developer is either bored or lazy



Also, so you can't get screwed over, the boss times out after a short while.

Thanks for tuning in, and I hope to see you next month!
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