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TIGSource ForumsCommunityDevLogsVision.
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Hangedman
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« Reply #160 on: January 02, 2012, 11:01:24 AM »

Day 235:



Today I start work on writing the actual stories for games B and C. I can't go on until I do.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #161 on: January 05, 2012, 06:43:01 PM »

Day 238:

Work continues on the story, very slowly. I usually write only when the mood takes me, so writing intentionally is taking some work.

In the meantime, I'm polishing up and finishing my LD21 entry, I Think In A Minute Or So I Will Explode. It's coming along surprisingly nicely, and it may be finished and I may be shopping it soon.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #162 on: January 15, 2012, 12:16:13 PM »

Day 248:

Work on ITIAMOSIWE continues apace, and it's almost done.

I'm still detailing Vision, slowly but surely...

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #163 on: March 12, 2012, 07:40:55 AM »



Hi
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #164 on: March 12, 2012, 10:52:46 AM »

Yay more vision!!
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oyog
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« Reply #165 on: March 12, 2012, 11:18:08 AM »

Oh man, I can't believe I haven't been subscribed to this.
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Ice Water Games
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« Reply #166 on: March 12, 2012, 11:32:23 AM »

This looks great, and the movement feels just right. I love the wall hang + roll. Subscribing.
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Hangedman
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« Reply #167 on: March 12, 2012, 11:54:23 AM »

Thanks, guys  Smiley

Glad to be back at it.
The controls have been tweaked and retweaked, and are even smoother now.

What I posted above was the layout of the 3 short adventures, down to basic cubes, minus some secret stuff I have yet to show  Wink

I'm currently adding art to the second and third (the first has most of the art done, but not completely, as you can probably see if you squint really hard).

Beyond that, it's a fair bit of writing, event coding, and I'm done.

Until ITIAMOSIWE takes off, I'm going to try to get back on this horse.

More soon!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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Two milkmen go comedy


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« Reply #168 on: April 22, 2012, 06:59:12 PM »

ITIAMOSIWE is done but at a standstill.

My new short project has a timelimit, so I'm applying myself to it in the hope that it'll get me going. Working so far.

In the meantime, this was apparently posted two months ago and mentions Vision? Thank you, person I don't know for the mention. http://momento.blogs.lalibre.be/archive/2012/02/16/retour-aux-origines.html

Also I got IGF feedback and it was good, so screw all y'all who say the IGF is terrible for everyone

peace, love, coconut pie.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
JackMenhorn
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« Reply #169 on: September 17, 2012, 05:45:42 AM »

I've released an EP of the tunes from VISION:

http://jackmenhorn.bandcamp.com/album/vision-ep

Please take a listen, and download and pay in 3 easy payments of free.
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Sound Designer<br />www.jackmenhorn.com

Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
Hangedman
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« Reply #170 on: November 02, 2012, 07:31:18 PM »

New Tigs compo.
Ottatron jam.
Tons of other game jams and stuff, like FTJam and 2Jam.

What am I doing? This.
No guarantees, but I'm enjoying working on it again.

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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