So what do you guys think? Does it sound plausible? Would you play a game that would incorporate such a concept?
Giving a first impression as game: Probably if someone told me about a game with this idea, I wouldn't be very excited to play it. I would need to see what makes this game unique...
My problem with this idea goes like this:
Wolverine is the only guy in Marvel Comics that doesn't wax his body?
Cause I see no body hair on Scott, Gambit, Professor-X.
Sure, thats an easy one. We're used to not see body hair being drawn. So when they draw wolverine's hairy arms is to show that he has "more hair" than usual. And we're so used to it, that if they started drawing hairy arms on every male character (that shaving doesn't fit their personality of course) we would probably take a little while to adapt to it and in the end it wouldn't contribute to anything if comics were just the same.
Now, it can work if this design decision adds something to Comic. Like for example a X-Men story where everything is gritty, the characters look more realistic with bruises, scars, not everyone has a "barbie body". Scott shaves because he is all sporty, but most of the other guys have normal body hair. Even some of the ladies refuse to shave totally, Storm just dye her little arm hairs.
I hope this little stupid example made sense.
Any idea can work as long as its not just a gimmick. Cause Gimmicks can be cool, but if not used carefully they just add a needless layer of complexity.
But the problem of that "you control a spirit that controls a character" idea, is way more complex than a "grittied up" Comic-Book.
First of all,
how much this will influence the Game World?Lets assume you're a spirit that controls the main character, a tipical swordsman called... Link;
The characters talk about you, okay. But how much the spirit/you controls link?
1) If you have
100% control, then you're like a spirit, that controls his brain, that controls his body. In other words, it doesn't improve things, because all this creates is a separation between you and the main character. You're not "Him", he is just a shell, a meat-puppet for your soul.
2)If you
don't have 100% control, then the character acts by himself sometimes and you make some decisions once in a while? This makes me think about those "Interactive Movies" games, where you made some choices, but mostly the character acts by himself.
1.2) If the character is just a puppet for your spirit, then if he dies can you choose another body? If yes, then its a concept that reminds me of Omikron and Messiah. If not, and you "die" if the character dies, then its not any different than what we already have.
2.2) This is the idea that pleases me the most: You're a spirit, one day Link asks for your help. From this day on, you assume control of his life and he can "talk" to you, but his body is yours. And what happens is that you, controlling this guy's life, has a chance to live again... And at the same time, you can make something about his life.
He worries too much, thinks too much as is mostly unable to make decisions cause he is always too worried about the consequences. Since you're a spirit and its not "your life", you can see things with a broader view.
And you're free to do whatever you want with his life. If you want you can try to "act like him" and make things work, or be a "evil spirit" and just have fun with his life.
People don't really know about these "spirits", but you're not the only one. So once in a while you'll see that another person is being controlled by a spirit. You can see a bad spirit destroying someone's life and try to fight it, maybe another spirit has a plan to use "these bodies" to find a way to achieve immortality and "live forever" in these bodies.
Well, I've written too much, but I hope I made myself somewhat clear!