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1374880 Posts in 65035 Topics- by 57283 Members - Latest Member: OliverM

March 31, 2020, 09:27:52 PM

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TIGSource ForumsDeveloperPlaytestingCube World - Voxel-Based Exploration RPG [WIP]
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Author Topic: Cube World - Voxel-Based Exploration RPG [WIP]  (Read 69510 times)
EaglEye
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« Reply #220 on: July 13, 2013, 12:12:45 PM »

Well it is a two man project so it doesn't really surprise me. With allot of time and effort you can always become something amazing :-)
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louisdeb
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« Reply #221 on: July 13, 2013, 12:59:18 PM »

Alpha has gained you a hell of a lot of interest! Well done.
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rui_curado
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« Reply #222 on: July 14, 2013, 02:57:20 PM »

I have to agree too: This looks better than Minecraft. However, being late to the party makes it harder to get traction. Minecraft is an unstoppable train.
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Conker534
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« Reply #223 on: July 14, 2013, 04:49:56 PM »

Sad minecraft didnt copyright squares
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Benearg
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« Reply #224 on: July 14, 2013, 06:19:09 PM »

I am kind of tired of people comparing this game with Minecraft, if you play Cube World for a while you will find out that the only thing they have in common are voxels but nothing else.
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louisdeb
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« Reply #225 on: July 15, 2013, 02:39:58 AM »

Minecraft isn't really even voxels.
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ghoulkid86
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« Reply #226 on: July 15, 2013, 03:13:10 AM »

Minecraft isn't really even voxels.

^ this. Plus, like already mentioned, the two games play NOTHING like eachother. I really don't get the comparison either.
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