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TIGSource ForumsDeveloperPlaytestingCube World - Voxel-Based Exploration RPG [WIP]
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RichMakeGame!
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« Reply #80 on: June 18, 2011, 05:29:34 AM »

just a thought, I think it might be nice to have a feature where you can just hold a direction and if you're about to hit a 1 block height increase it jumps just enough for you to make it, so you can run around freely.. one of the things that strikes me about minecraft is you have to jump *everywhere*

especially with the smaller blocks, I think it'd be nice to just be able to run around freely without spamming jump. you'd still need to jump to get around trickier terrain, i just mean for the flatter areas
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Bootleg TurboDrive
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« Reply #81 on: June 18, 2011, 06:32:51 AM »

just a thought, I think it might be nice to have a feature where you can just hold a direction and if you're about to hit a 1 block height increase it jumps just enough for you to make it, so you can run around freely.. one of the things that strikes me about minecraft is you have to jump *everywhere*

especially with the smaller blocks, I think it'd be nice to just be able to run around freely without spamming jump. you'd still need to jump to get around trickier terrain, i just mean for the flatter areas
Love that idea.
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AuthenticKaizen
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« Reply #82 on: June 18, 2011, 07:58:00 AM »

just a thought, I think it might be nice to have a feature where you can just hold a direction and if you're about to hit a 1 block height increase it jumps just enough for you to make it, so you can run around freely.. one of the things that strikes me about minecraft is you have to jump *everywhere*

especially with the smaller blocks, I think it'd be nice to just be able to run around freely without spamming jump. you'd still need to jump to get around trickier terrain, i just mean for the flatter areas
Love that idea.
indeed!
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wollay
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« Reply #83 on: June 18, 2011, 08:17:07 AM »

Ok, I'll try that. Maybe a short climbing animation instead of a jump would be cool.
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Jonp382
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« Reply #84 on: June 18, 2011, 08:22:51 AM »

Looks really cool. I'm going to be watching this one!
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RichMakeGame!
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« Reply #85 on: June 18, 2011, 10:26:05 AM »

wollay: maybe the climb will work, but I guess I was wanting the feeling of say zelda when you can just run about a landscape freely. I have the feeling climbing will still give a stop/start feel to moving around
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capn.lee
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« Reply #86 on: June 18, 2011, 02:05:19 PM »

yeah, uninhibited movement would certainly feel better, especially with it being 3rd person.

the trees look better with a bit of an underhang, but i think it would be better still with longer roots that hang down the mountain side.
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happymonster
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« Reply #87 on: June 18, 2011, 02:49:36 PM »

This looks gorgeous!

I think the cliffs and hills might look a little too blocky though? What do you think about making the terrain voxel based, but having the trees, houses, characters, etc.. all out of cubes?
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Nugsy
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« Reply #88 on: June 18, 2011, 03:17:10 PM »

The water is awesome! Love the subtle splash effect.

I still feels as though the game could have more colour though, i think if you added different coloured flower patches (red, blue etc.) it would help to alleviate the amount of grey and green.

Keep up the great work!
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wollay
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« Reply #89 on: June 19, 2011, 04:24:17 PM »

You're right about the roots and coloured flowers, I will work on that.

@poe
Yes, NPC's should have houses, I'm even planning villages! :D

@happymonster
Do you mean a true voxel engine based on raycasting for the terrain? I'd rather stay with the all-cubes concept since everything is based on it, like the world generator, collision and destructible environments. The Cube World is just a blocky place. Smiley
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poe
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« Reply #90 on: June 19, 2011, 04:27:49 PM »

Procedural generation EVERYWHERE. Any chance this game will be moddable? That's where past games of the 'genre' have failed (Minecraft, Terraria)
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wollay
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« Reply #91 on: June 19, 2011, 04:55:34 PM »

@poe
I'm not sure. I'm just making the game that I always wanted to make, which is not a game to make other games out of it. To be honest, I don't like the idea of my game being modded. I want Cube World to be as I have designed it. Like when you have finished a painting, you don't want others to change something on it. Smiley
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rogerlevy
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« Reply #92 on: June 20, 2011, 08:52:40 AM »

It's pretty but please think of a better name.
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« Reply #93 on: June 20, 2011, 09:38:12 AM »

@poe
I'm not sure. I'm just making the game that I always wanted to make, which is not a game to make other games out of it. To be honest, I don't like the idea of my game being modded. I want Cube World to be as I have designed it. Like when you have finished a painting, you don't want others to change something on it. Smiley

word
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« Reply #94 on: June 20, 2011, 02:24:04 PM »

i have just discovered this little interview Smiley
http://www.diygamer.com/2011/06/cube-world-uncovered-minecraftzelda-inspirations-interview/
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« Reply #95 on: June 21, 2011, 06:05:42 AM »

I have a similar sort of engine which I was working on a couple of months ago for the iOS platform as well as windows.

http://www.acemobe.com/pixelworld/index.html

The worlds are not quite as large as yours. But it runs at 60fps on the iPhone 3GS.

Phil
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Conker534
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« Reply #96 on: June 21, 2011, 09:36:33 AM »

I have a similar sort of engine which I was working on a couple of months ago for the iOS platform as well as windows.

http://www.acemobe.com/pixelworld/index.html

The worlds are not quite as large as yours. But it runs at 60fps on the iPhone 3GS.

Phil

Huh??

This thread isn't about your game.
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namragog
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« Reply #97 on: June 21, 2011, 10:10:09 AM »

Ohmygosh. Ohmygosh. I love the art style. I need this game.  Kiss Kiss Kiss
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Nugsy
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« Reply #98 on: June 21, 2011, 01:43:27 PM »


Wolfram von Funck is seriously the most amazing name i have ever heard.
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wollay
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« Reply #99 on: June 21, 2011, 01:53:24 PM »

 Beer!
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