I'm developing a small Flash card battle RPG where player fights against enemies in one-on-one battles, collects cards and makes decks. Game isn't pure "card game" though since cards trigger different attacks etc. All in all, cards play a big part in this game (no pun intended) and I would like to have world map to also be along with theme.
Game will contain worldmap familiar from example Final Fantasy Tactics Advance, where there is certain places on map (towns, caves etc.) which player can select to interact either with towns, or battle enemies on wilderness. Now I'm thinking how to represent this map. For now I have to candidates I'd like to ask opinions and suggestions:
1. Only cards:
Each battle, town or any other significant place is represented as a card. When player beats a challenge in a card, cards connected to it will flip over and be available to play. Thus cards create various paths. Some paths could be opened by just receiving first quest from guild, or perhaps completing special objective in battle. Player could then try to find how to unlock locked areas, since they know that unknown card has to be connected to one beside it. Cards can either show the place or enemy player will encounter there or both.
Pros:
- A little more original than another approach
- Fits in theme
- Possibility for various different paths and unlocking them if I can add multiple goals for battles.
Cons:
- Worldmap might look a bit boring
- Worldmap will be rather small since I'm not going to create hundreds of quests.
- Not sure if unlocking idea would work that well
2. World map with cards
Here the world map is more like regular worldmap showing all kinds of stuff everywhere. After beating a challenge, a new place(s) will appear on map as a cards representing a place. In before empty place now flips a card showing town, cave etc. Cards can either show the place or enemy player will encounter there or both.
Pros:
- World map will feel bigger and spacey
- Fits in theme
Cons:
- Trying to find secret places could be harder than in 1) solution, since player can't deduce from grid where could be a secret.
- I need more extra graphics for map.
So what do you think? What style would you prefer? Or do you have any better solution?
Finally here is a little screenshot of the battle as it is now for you to see how the game looks like right now: