Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411978 Posts in 69438 Topics- by 58486 Members - Latest Member: Fuimus

June 15, 2024, 06:47:21 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSnakes and Balls
Pages: [1]
Print
Author Topic: Snakes and Balls  (Read 917 times)
Melting Plastic
Level 0
*


View Profile
« on: June 15, 2011, 04:12:34 PM »


Hello everybody!  This DevLog is for keeping up with the status of the game Snakes and Balls.
Ive been working on this game for several months now and i'm really liking the way it is shaping up.  It started as a simple experiment to see how I would program something like the simple game, Snake; since then I adopted the concept of color layers where the player could pass over himself if his head and body did not match!  I also fell in love with the simple and colorful way of presenting "Balls" to the user.  This game is going for a neon glow type look so most everything in game is using "Light Blending".  the Game is powered by Blitzmax and OpenGL.





« Last Edit: June 15, 2011, 04:35:02 PM by Melting Plastic » Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic