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TIGSource ForumsPlayerGamesSpelunky XBLA
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Author Topic: Spelunky XBLA  (Read 55947 times)
Birdorf
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« Reply #180 on: July 04, 2012, 02:34:21 AM »

The long wait is over, and So It Begins!
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mono
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« Reply #181 on: July 04, 2012, 02:46:51 AM »

Why should I buy this? Motivate!
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iffi
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« Reply #182 on: July 04, 2012, 03:17:32 AM »

Because Yu know Yu want to.
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JMickle
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« Reply #183 on: July 04, 2012, 03:50:48 AM »

this game is too good.
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brettchalupa
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« Reply #184 on: July 04, 2012, 06:50:26 AM »

Really loving the music (and the rest of the game). Awesome job Andy, Derek and Eirik. Smiley
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Sharkoss
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« Reply #185 on: July 04, 2012, 06:52:02 AM »

Why should I buy this? Motivate!

It is one of the best games ever made and you will think so too.
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sigfarter
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« Reply #186 on: July 04, 2012, 07:41:40 AM »

So Derek now that you have sold out, are you going to spend the rest of your life giving interviews discussing the philosophy of video games and never make a game again?
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Christian Knudsen
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« Reply #187 on: July 04, 2012, 08:19:00 AM »

Or will you do what Jonathan Blow is doing and make another game?
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Laserbrain Studios
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« Reply #188 on: July 04, 2012, 08:24:58 AM »

Yeah you gotta pick one, you can either be Jonathan Blow or Jonathan Blow.
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Christian Knudsen
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« Reply #189 on: July 04, 2012, 09:46:23 AM »

He's a complex guy.
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Laserbrain Studios
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« Reply #190 on: July 04, 2012, 10:08:28 AM »

Best avatar awards ever.

I really like the changes to the physics, though I'm still getting used to throwing strength.

Also, pugs only is the best way to play.
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Aloshi
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« Reply #191 on: July 04, 2012, 10:38:54 AM »

I played through to the end of the trial (start of the Jungle), and I must say I really, really like the improved controls. I'll probably hold out for the eventual PC release, though.

Oh, and one thing - hanging onto a wall below me while holding a rock causes me to be hit by the rock. Is that normal? I don't remember it doing that in the original. My pet rock has killed me more than once. Sad
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moi
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« Reply #192 on: July 04, 2012, 11:23:35 AM »

I don't have a xbox but I'm still happy about the release because it means Derek will be able to organize some competitions now Wizard
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subsystems   subsystems   subsystems
joseph ¯\_(ツ)_/¯
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« Reply #193 on: July 04, 2012, 03:15:42 PM »

What a game. BRUTALLY hard though, even harder than spelunky. And yet less frustrating*! Super goddamn cool.

*but FUCK WASPS
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CK
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« Reply #194 on: July 04, 2012, 03:43:29 PM »

*but FUCK WASPS

No way you gotta get dat wasp pussy nectar...,ee,
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B4
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« Reply #195 on: July 04, 2012, 03:45:54 PM »

Just wanted to chime in and say congrats derek and company. Me and my roommates are giving it a thorough co-op play session today and enjoying it immensely so far. I too echo the thoughts of others in this thread and think the new graphics look great ( i played the PC version previously).
Good job. Beer!
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@benfoden[/b] | game on
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« Reply #196 on: July 04, 2012, 06:00:44 PM »

This is a pretty fun game, nice and polished too, I'm just playing it with my brothers in co-op (they're bad at games which makes it even more amusing).

So Derek, are you going to spend the rest of your life giving interviews and never make a game again?

I doubt he's doing a 2Dboy, it was obvious he was starting to prototype new games when he made that GM 8.1 thread a couple of weeks ago.
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AlwaysGeeky
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« Reply #197 on: July 04, 2012, 06:25:31 PM »

Absolutely love the style of this game. It oozes coolness and is such fun! :D
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Nektonico
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« Reply #198 on: July 04, 2012, 09:12:25 PM »

Dammit, it looks amazing. The merry graphics and jazzy synth music are a departure from the retro-ness of the original, but i think they mesh well, and give the game a style and feel of its own. Actually, i sense some sadism to it, the player dying over and over in gruesome ways to a happy tune with colorful cartoony blood blobs splashing all over the place. Like getting stabbed with a candy cane. Much less gritty art-wise than the original, which had a cold and brooding feel to it.

I love the fact that, unlike in the original (probably due to limitations of the gamemaker engine) stuff happens off-screen. It looks like you can toss a bomb several screens down or have a rolling boulder go offscreen, and still have full-blown mayhem happen.

So, will there ever be a PC version? I have been reduced to watching lets plays on youtube, due to my lack of a Xbox360. It really looks amazing, want to play it.
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« Reply #199 on: July 04, 2012, 09:23:01 PM »

I just found out that you can pick up the harmless little animals. Awesome.
Also the twitches after you die on spikes are really disturbing.
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