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1370253 Posts in 64449 Topics- by 56501 Members - Latest Member: liquidpigstudios

December 09, 2019, 03:36:10 PM

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TIGSource ForumsPlayerGeneralMeaningful Screenshots!
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Slash - Santiago Zapata
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« Reply #120 on: June 28, 2007, 07:25:04 PM »

I think if you saw that and didn't know what it was about, you'd go "wow."

What? didn't you go "wow" with the rogue monster zoo screenshot??

Ok... I will stop it :D
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« Reply #121 on: June 28, 2007, 08:56:17 PM »



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rey-o
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« Reply #122 on: June 28, 2007, 09:16:35 PM »

i dunno if you guys count the endings of games - but i remember this being something pretty special as a kid:



'it was all a dream!?!?'
it was neat seeing mario snooze like that, after all these hours of jumping around, i figure he deserves a rest:-)
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cheers, rey-o
cactus
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« Reply #123 on: June 29, 2007, 10:09:14 AM »

Not the best game around, but the graphics are godly.








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« Reply #124 on: June 29, 2007, 11:37:47 AM »

You know, just when I thought this thread had turned around with the nice posts, someone changed the thread title to this. What the fuck.
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Arne
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« Reply #125 on: June 29, 2007, 03:52:39 PM »

What fires me up is most 2D games with little guys running around pulling levers and stuff. I guess that's the feeling I wanted to get at with BQ.

It just doesn't work if the character is too big like Samus in the GBA Metroid games.

Here's a few screen shots I took of Exile. It's a relatively rich game. If you're curious about it, you can read more about its features here. I prefer the C64 version over the Amiga version, and certainly over the AGA version which was way too zoomed in.


Here's a few screen shots I took of LaserSquad (with commentary).

http://web.telia.com/~u48508900/lasersquad/lasersquad.htm

The Moonbase  from RebelStar Raiders gives me a serious hard-on. You can put the cursor over objects and get a little description. The whole base has been layouted to function, it's not just a mishmash of corridors and rooms with crates. There's even a little park inside, with a functioning lawn mower. It's like one of those secret-base drawings you made as a kid - come to life... well, with ZX Spectrum graphics.



I love Dwarf Fortress screen shots too. Even if they don't directly show the history of the fort and dwarfs (which really means a lot to the player of the game), they do show some of the philosophy and passion the player had when layouting the fort. It's always interesting to see a screen shot which also tells things about the player.
« Last Edit: June 29, 2007, 04:14:28 PM by Derek » Logged
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« Reply #126 on: June 29, 2007, 04:45:19 PM »

Not the best game around, but the graphics are godly.

Don't forget the wonderfully trippy plot.
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cactus
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« Reply #127 on: June 29, 2007, 05:30:23 PM »

Don't forget the wonderfully trippy plot.
I actually thought the plot was relatively uninteresting. It didn't do much for me. I couldn't find any symbolism or interpret whatever it was trying to say. Either it was too complex for me, or it was just pointless in a way that didn't really fascinate me. I'm probably just spoiled because I've managed to stumble upon a lot of other really interesting/bizarre plotlines and ideas by other Japanese people.

However, the settings and characters are definitely up there with the graphics. The ghosts are ingenious.
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Alex May
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« Reply #128 on: June 30, 2007, 03:35:33 AM »

I wrote an Exile tribute on eurogamer, and was helping Symo make his remake a while back, but I kind of got out of touch with him Sad

I guess it's my favourite game of all time.
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« Reply #129 on: June 30, 2007, 07:33:35 AM »

Don't forget the wonderfully trippy plot.
I actually thought the plot was relatively uninteresting. It didn't do much for me. I couldn't find any symbolism or interpret whatever it was trying to say. Either it was too complex for me, or it was just pointless in a way that didn't really fascinate me. I'm probably just spoiled because I've managed to stumble upon a lot of other really interesting/bizarre plotlines and ideas by other Japanese people.

However, the settings and characters are definitely up there with the graphics. The ghosts are ingenious.

For some reason I have an affinity for weird, ambiguous plots.
Which is weird, because I hate it when paintings or photographs are supposed to have a "hidden meaning".

I had more fun reading the super long essay interpreting the plot than I had actually playing the game. Tongue
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Alex May
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« Reply #130 on: June 30, 2007, 11:31:45 AM »

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ஒழுக்கின்மை
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« Reply #131 on: June 30, 2007, 12:41:41 PM »

That game looks nice, I hadn't heard of it before.
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Alex May
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« Reply #132 on: June 30, 2007, 02:16:16 PM »

Nor me - just found out about it today. Point and clicker, seems to be.
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Terry
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« Reply #133 on: June 30, 2007, 02:34:32 PM »

I played that a few weeks ago (Vigil, right?)

It's certainly got an interesting graphical style, but unfortunately the game itself needs a reworking. It's a real shame - clearly a lot of work went into other parts of it.
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ravuya
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« Reply #134 on: June 30, 2007, 03:59:58 PM »

I got the demo off Steam, and the plot seems nigh-incomprehensible, the videos were encoded poorly and I had no idea what I was doing.

Pretty, though. Just not sure it's commercial grade.
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« Reply #135 on: June 30, 2007, 10:16:07 PM »

Not the best game around, but the graphics are godly.

What game is this?
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~bs~
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« Reply #136 on: July 01, 2007, 03:37:52 AM »

killer 7
I haven't played it but heard its weirdly wonderful.

And as for exile, you guys might want to check out this i found a while ago:
http://www.itchstudios.com/psg/exile/exile-ish.htm
It'd be fantastic if he gets this up and running.
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Alex May
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« Reply #137 on: July 01, 2007, 05:31:02 AM »

Yeah, that's an awesome page. Some great art there.
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Arne
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« Reply #138 on: July 01, 2007, 06:16:08 AM »

._.

Unlikely to happen I'm afraid. I've gotten interest from people fairly high up in various hierarchies, but everyone so far have, somewhat understandably, wanted to file off the serial number to avoid Licence/Copyright problems. I'm not too interested in that, as the whole project is built upon the shoulders of a giant, and I like the particular view from there. I haven't talked to Peter Irvin.
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« Reply #139 on: August 22, 2007, 09:47:38 PM »


Because it's like, my favorite game.

YES!! Ocarina of Time was good but Majora's Mask was just plain awesome!
Also I will viciously defend that this was the best ending of any game ever. EVAR.
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