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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Tutorials2D collision detection guide
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Karel
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« on: June 28, 2011, 12:48:35 PM »

Hello,

I've made a tutorial guide for 2D collision detection with spheres. It might be of use for anyone who's currently making a 2D tile-based game and wants collision detection for free-moving game objects in the tile-based world. I wrote this guide because I couldn't find anything similar when I was looking for it.

You can find the guide on my blog:
http://strawberrycowbear.blogspot.com/2011/06/simple-sphere-based-collision-detection.html

All feedback is welcome!
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Jimmy273
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« Reply #1 on: June 30, 2011, 11:20:56 AM »

Thanks so much!
Understanding collision detection has always escaped me and this lays it out in a nice simple fashion Grin
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