This week I accomplished the following:
-Got a real devlog up and running, which you can find at
Cube-Roots.com-Migrated the new vine system from a sandbox into the main game. You can see video of the new vines
.
-Got the first round of music tracks from the musician, provided feedback and started iterating on them.
-Implemented the “Soul Shot,” a powerful attack the player can use by collecting the energy produced by the vine blooms. Also implemented the HUD associated with it.
-Fleshed out the difficulty progression across the whole game to figure out how many more enemy types I need.
-Designed the last 2 enemies to be put in the game.
There are 10 enemy types in the game, and all but the last 2 are currently implemented. 10 enemies may not sound like much, but each has a number of variables that can be tweaked to alter their movement pattern. For example, an enemy that moves in a sine wave pattern can have it’s frequency and amplitude adjusted separately, and the pattern can be applied to any angle of movement which makes them very difficult to target.
My focus for the upcoming week is to create more levels. There are currently about 12 of 50 levels complete, so a lot of progress needs to be made there. I also need to start fleshing out how the Endless Mode is going to work, since that’s the last major feature of the game that hasn’t been implemented. Also I need to start investigating how easily GameCenter's leaderboards can be integrated with Unity, as I'm hoping to use them for Endless Mode.