What are you using to make this game if I may ask?
I'm using Java with LWJGL
What will the player do besides carving out paths? For example, what makes minecraft attractive is the ability to construct things, but I don't see how that will happen effectively in your game, so I'm concerned that the gameplay will be too shallow.
You could go for something like
where the unbreakable rocks tumble under gravity, posing both a hazard and an obstacle. The objective in this game is to collect gems and find an exit. The challenge comes from thinking how to manipulate the rocks so that they fall how you need them to fall.
Or you could introduce monsters and have gravity act on the player, and go for something like
, which is a very challenging puzzle game.
The problem is, that there isn't gravity xD I mean, it's an eagle-view game so I don't know how could I add gravity to the blocks
I have been thinking about gameplay, and I have some ideas:
* Monster will follow you; if they touch you ONCE you'll die.
* You'll have to run from monsters. The are faster than you, so you will have to break blocks and put them those making a wall or a trap.
* If you put the blocks making a specific shape, it'll become a trap. By example, if you make a 3x3 shape with a hollow in the center, it'll become a hole where monster can fall.
* The monsters only can be stunned, not defeated (Of course you only have a pickaxe, how could you kill them?
)
* You only will have a weapon; a boomerang pickaxe (thanks Season xD). But it will have a charging time, so you can not spam it.
And another details which I won't reveal yet
By the way, a picture showing the particle editor which I'm working on right now:
It's not finished of course, but it'll ease my work. I'll release the code of the particle editor if somebody want it when it's finish.