I've finished a game that I wrote to improve my OpenGL skills and to learn GLSL. Space Folds is a take on the classic asteroid-shooter. It uses several shaders for bloom, normal/specular mapping and distortion effects. I am really interested to know how it runs on various systems.
I've developed it on a computer with an Nvidia graphics card, only to realise later that the shaders didn't work on an ATI card. After some shader-rewriting it now works on both computers. Still, I'd love to know how it runs on other systems (OS and graphics card mainly).
Please give it a try it and tell me whether you ran into any problems or not.
Play now (via Java Web Start)
ScreenshotsMenu controlsF: toggle fullscreen
left, right: select level
In-game controlsThe ship is controlled by a series of thrusters. You have to control thrusters individually. Firing a thruster will push your ship in the opposite direction.
Thrusters: num-pad keys
Fire missile: Space
Do not forget to enable num-lock or else the keys will not work. The game tries to enable it automatically but this is not supported by all systems.
Easier, alternative control scheme:Thrusters: Arrow keys
Halt: H
Fire missile: Space
System requirements- Java 5.0 or greater (Web Start version only)
- Windows, Mac OS X, Linux or Solaris
- An OpenGL 2.0-capable graphics card (requires shader support)
Play via Java Web Start- no download
- runs from browser
- requires Java 5 or higher to be installed
- works on Windows, Linux, Mac OS X and Solaris
Display Configurator for Web Start Version- if you want to change display settings after the first start
Download Windows Executable (~27 MB)
- Windows-only but does not require Java to be installed