ASTLAN
(Astro Lander)
PROJECT RESTARTED - JAN 2017
Hello,
Here is my new
game project, I would be happy to have a feedback from you guys.
It is a rather simple mix of '
Lunar Lander' and '
Gravity Force' where the player will have to
search & find for a list of items in order to complete each level.
So far I've been trying to define the ideals controls to make the game fun on a tablet/smartphone, hence the two buttons control.
At the moment there are 24 levels (some of them are unfinished...). After you finished all the levels, the game might quit (or crash?
).
Feel free to test it, and
report anything that annoys or inspires you
Win32 and Android(2.3.1) binaries to download & try / v0.9.0To control the ship use the keyboard :
The Left/Right arrow keys will control both left & right thrusters. Both keys pressed simultaneously will thrust vertically.Platforms planned (so far)
- Windows
- Android
(updated) Title ScreenAndroid (draft) Version(v0.2.7) Aquatic level, lasers & various pitfalls.(v0.1.9) Video capture if you can't/don't want to launch the game.
Todo list: * Update the toto list.
*
IMPROVE THE DAMAGE EVALUATION. * Add visual hints (arrow?) when the player is close to the next item.
*
Change 'Damage' to 'Health'. * Implement an uv-based animation class, to display animated 'sprites'.
*
Add a visual feedback when the player grabs an item. * Implement a system of 'Achievements'.
* Add some sfx.
*
Implement a minimap with the position of the player & items. *
Keep track of the player's performance in a file. *
Create new levels. * Implement a level editor.
Change log:V0.6.2 * Added and Normalized a dozen of audio tracks
* Improved the touch/click reactivity of the main GUI
* Write a few common function to create UI buttons and ultimately refactor the existing UI code
* Added a “Pause Menu” when in-game. Works perfectly and stops the game completely (display, stopwatch, physics, particles and whatnot)
* Fixed an inconsistent design in the score calculations
* Renamed a dozen of scene files and their respective classes
* Fixed a nasty frame skip issue.
* Added an end-of-level screen that counts points & bonuses.
* Added a set of 6 illustrations that tells the main story to the player during the game.
* Added a new kind of deadly trap : green slime on some walls.
* Optimized a lot of visual & physic elements while targeting the Android build.
V0.3.1 * New title art.
* Added a main menu, with level selection & basic options.
* Basic save/load game state routines.
* Mouse cursor when playing on a PC.
V0.2.7 * Moved the minimap.
* Added a visual feedback when the player hits something.
* Added half a dozen of levels, tweaked & improved the existing ones.
* Changed the 'damage' display to make it clearer.
* New type of environment (aquatic levels).
* Added a 'bitmap to level' routine that creates a level from a simple PNG file (un-used so far).
* Added a few mobiles obstacles (lasers)
V0.2.0 * Added a minimap with the position of the player & items
* Added a visual feedback when the player grabs an item.
* Added half a dozen of levels, tweaked & improved the existing ones.
* Changed the 'damage' display to make it clearer.
* Added a 'bitmap to level' routine that creates a level from a simple PNG file (un-used so far).
* Added a few 3D assets (columns, trees...)
* Added a few mobiles obstacles (rotating barrier, rotating cog, hatch)
V0.1.7 * Added a stopwatch, for a future scoring purpose.
* Refined the damage evaluation, using the incidence vector of the collision.
* Shield bonus, that protects the lander from collisions during 5 secs.
* Added a rotating barrier.
V0.1.6 * The controls can be reversed, (left = left, or left : right), via the main menu.
* The auto-align routine is now enabled all the time, less stress for the player.
* Camera is now (un)zooming automatically, according to the action.
* Background update (temporary stuff).
* Level 3 (unfinished).
V0.1.5 * Win condition implemented, can now go to next level.
* Two test levels fully working.
* The player can now grab a fuel supply.
* The amount of artifacts is now displayed in the HUD.
* A small compass/scanner helps the player to find the artifacts.
V0.1.4 * Implementation of 2 death conditions (no fuel, damage)
* Win condition partly implemented
V0.1.3 * Implementation of the state system to handle the different phases of gameplay
* Collision sfx
V0.1.2 * Camera motion if now framerate independent
* Thrusters sfx
* Placeholder intro music
* Fuel & Damage are now displayed in the HUD
Any feedback and critics will be much appreciated.