Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 10:47:30 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsASTLAN [2017 reboot]
Pages: 1 2 3 [4] 5 6
Print
Author Topic: ASTLAN [2017 reboot]  (Read 22955 times)
Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #60 on: January 23, 2012, 12:49:22 AM »

Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also.

Love the look of the game and just think these red elements need to be made to work with it more.
Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #61 on: January 23, 2012, 01:29:11 AM »

Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also.
Love the look of the game and just think these red elements need to be made to work with it more.

Mmmh, ok. I agree about the HUD.
Regarding the rest of the UI, I really wanted these buttons to be obvious, especially on a phone screen :S
However, I admit the initial version of the UI only features blue & yellow shades & colors.

Btw, a video capture I made this morning :

Logged

Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #62 on: January 23, 2012, 01:57:28 AM »

Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.

What video capture program did you use?
Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #63 on: January 23, 2012, 02:03:13 AM »

Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.

What video capture program did you use?

Thanks!!!!!  Kiss
I really wanted the 2 or 3 first levels to be some sort of tutorial areas.
Video cap was made with Fraps Smiley
Logged

verticalvertex
Level 1
*



View Profile
« Reply #64 on: January 23, 2012, 02:14:14 AM »

A great game you got here. Cute and straightforward. Have to agree with the first levels; great way to ease the player in.
Logged

It's all good.
astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #65 on: January 23, 2012, 02:23:34 AM »

 Beer!

I still have LOADS of balancing to do on the following levels Smiley
And the save is not meant to work yet, on the PC version ...  Embarrassed
Logged

sonicblastoise
Level 1
*



View Profile WWW
« Reply #66 on: January 24, 2012, 05:17:02 PM »

Really looking forward to a PC or Android release Smiley
Logged
astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #67 on: January 25, 2012, 12:34:38 AM »

@Sonicblastnoise Thanks Smiley There's an alpha Windows Binary on the first post of this thread, btw Smiley
Logged

CEDE
Level 2
**


Don't Stress, Live a Cool Life


View Profile WWW
« Reply #68 on: January 25, 2012, 10:00:03 AM »

Logged

portfolio | studio | latest game: shade dogs | twitterpost-it
astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #69 on: January 25, 2012, 10:09:45 AM »

8-) ? Fan art or coincidence ?
I love it, no matter what!!!
Logged

sonicblastoise
Level 1
*



View Profile WWW
« Reply #70 on: January 27, 2012, 11:17:07 AM »

CEDE's done some amazing random fanart on TIGsource. There's also some great pieces for reprisal here

http://forums.tigsource.com/index.php?topic=22508.msg678932#msg678932
Logged
astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #71 on: February 19, 2012, 12:51:57 AM »

'Working on the multi-language version Smiley

Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #72 on: March 24, 2012, 04:02:30 AM »





#ScreenshotSaturday Smiley
Logged

Goodis
Level 0
**


View Profile
« Reply #73 on: April 12, 2012, 12:07:00 AM »

I like the animated wind turbines in the background and I dont know if it is intentional or not but they make sense with the sustainability/resource sparing theme which underlies the gameplay.
Logged
astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #74 on: April 12, 2012, 06:31:07 AM »

Thanks @Goodis Smiley
The windmills choice is purely incidental. It's easy to animate Smiley

In the meantime, enjoy some lol-stuff on AstroLander :



« Last Edit: April 14, 2012, 05:05:26 AM by astrofra » Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #75 on: April 14, 2012, 05:04:34 AM »

Logged

Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #76 on: April 14, 2012, 07:01:06 AM »

Really liking these. Could totally see a series of artworks with this theme and style.
Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #77 on: April 14, 2012, 07:09:01 AM »

Hey. Thanks Smiley
Actually, I didn't found a direct connection with the game so far, but I'm having fun with the old stereo cards, so .... :p
Logged

EtiennePerin
Level 0
***


Muscle !


View Profile WWW
« Reply #78 on: April 16, 2012, 07:06:41 AM »

He he nice render !
Mmm In fact the photos and drawings are almost more appealing than the game itself, you should try to put a bit of their "personality" into the game. Wink
Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW
« Reply #79 on: April 17, 2012, 09:31:53 PM »

Yup, that's correct.
I was afraid that the "marketing" stuff could overwhelm the game itself.
It's happening Smiley

Back to the game, then :



Started to write a simple "AI" for a homing mine that chase the player when he gets too close.
Logged

Pages: 1 2 3 [4] 5 6
Print
Jump to:  

Theme orange-lt created by panic