Franklin's Ghost
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« Reply #60 on: January 23, 2012, 12:49:22 AM » |
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Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also.
Love the look of the game and just think these red elements need to be made to work with it more.
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astrofra
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« Reply #61 on: January 23, 2012, 01:29:11 AM » |
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Was talking mainly about the main title screen ones, but think the in-game HUD ones could be altered slightly also. Love the look of the game and just think these red elements need to be made to work with it more.
Mmmh, ok. I agree about the HUD. Regarding the rest of the UI, I really wanted these buttons to be obvious, especially on a phone screen :S However, I admit the initial version of the UI only features blue & yellow shades & colors. Btw, a video capture I made this morning :
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Franklin's Ghost
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« Reply #62 on: January 23, 2012, 01:57:28 AM » |
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Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.
What video capture program did you use?
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astrofra
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« Reply #63 on: January 23, 2012, 02:03:13 AM » |
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Nice video capture, game is looking great and love how you ease the player in with very straightforward first levels.
What video capture program did you use?
Thanks!!!!! I really wanted the 2 or 3 first levels to be some sort of tutorial areas. Video cap was made with Fraps
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verticalvertex
Level 1
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« Reply #64 on: January 23, 2012, 02:14:14 AM » |
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A great game you got here. Cute and straightforward. Have to agree with the first levels; great way to ease the player in.
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It's all good.
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sonicblastoise
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« Reply #66 on: January 24, 2012, 05:17:02 PM » |
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Really looking forward to a PC or Android release
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astrofra
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« Reply #67 on: January 25, 2012, 12:34:38 AM » |
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@Sonicblastnoise Thanks There's an alpha Windows Binary on the first post of this thread, btw
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CEDE
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« Reply #68 on: January 25, 2012, 10:00:03 AM » |
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astrofra
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« Reply #69 on: January 25, 2012, 10:09:45 AM » |
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8-) ? Fan art or coincidence ? I love it, no matter what!!!
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astrofra
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« Reply #72 on: March 24, 2012, 04:02:30 AM » |
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Goodis
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« Reply #73 on: April 12, 2012, 12:07:00 AM » |
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I like the animated wind turbines in the background and I dont know if it is intentional or not but they make sense with the sustainability/resource sparing theme which underlies the gameplay.
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astrofra
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« Reply #74 on: April 12, 2012, 06:31:07 AM » |
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Thanks @Goodis The windmills choice is purely incidental. It's easy to animate In the meantime, enjoy some lol-stuff on AstroLander :
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« Last Edit: April 14, 2012, 05:05:26 AM by astrofra »
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astrofra
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« Reply #75 on: April 14, 2012, 05:04:34 AM » |
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Franklin's Ghost
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« Reply #76 on: April 14, 2012, 07:01:06 AM » |
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Really liking these. Could totally see a series of artworks with this theme and style.
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astrofra
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« Reply #77 on: April 14, 2012, 07:09:01 AM » |
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Hey. Thanks Actually, I didn't found a direct connection with the game so far, but I'm having fun with the old stereo cards, so .... :p
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EtiennePerin
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« Reply #78 on: April 16, 2012, 07:06:41 AM » |
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He he nice render ! Mmm In fact the photos and drawings are almost more appealing than the game itself, you should try to put a bit of their "personality" into the game.
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astrofra
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« Reply #79 on: April 17, 2012, 09:31:53 PM » |
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Yup, that's correct. I was afraid that the "marketing" stuff could overwhelm the game itself. It's happening Back to the game, then : Started to write a simple "AI" for a homing mine that chase the player when he gets too close.
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