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alexpoysky
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« Reply #20 on: October 21, 2011, 04:26:26 AM »

Changelog for the next version 0.30

- Balance: Walls are now built in the masonry (with 2 stones)
- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)
- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%
- Add: Custom actions engine
- Add: Animation engine
- Add: Random drop engine
- Add: Ranged weapons engine
- Add: Buildings now can have an automatic mode turned on (non-stop production mode)
- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)
- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere
- Add: Hide buildings when hold shift
- Add: Engine prepared for friendly units (ie. A cow)
- Add: Current mission objective status is shown in the objectives panel (F1)
- Add: Infinitive verbs when attacking
- Add: A lot of content!
- Add: Drop for friendlies and citizens
- Add: Random prefixes and suffixes to military items when droped by an enemy
- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)
- Change: Citizens now ends his tasks before they go to eat or sleep
- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep
- Change: A wall (item) can be used as a room wall
- Change: Rooms can be built outside
- Fix: Improved the fluids routine (reducing CPU time to a half)
- Fix: Row-building mode fixed (walls)
- Fix: Returning to main menu could crash the game in some cases
- Fix: Removed the Windows end-of-line character from the Linux launchers
- Fix: Minor bug fixes
-Art: reworked art by a REAL artist
Hope you like it!

Xavi Canal and Alexander Poysky
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Xardov
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« Reply #21 on: October 24, 2011, 05:35:08 AM »

I watched the video on Youtube, and so far, it's looking... good.  Perhaps more work on the sprites (make the people sprites a bit smaller) ?
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supermalparit
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« Reply #22 on: October 25, 2011, 06:24:47 AM »

Thanks Xardov.

We decided to maintain the people sprites and make everything else bigger Smiley

You are refering to our official videos? The spanish ones with english subtitles?









Regards
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alexpoysky
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« Reply #23 on: October 26, 2011, 02:00:32 AM »

0.30 was released today 26/10/2011. We have made hundreds of changes and added a plethora of new content, as well as animations and graphics. Since reception has been so positive, we have decided to release it for free! Pre-order's will be set up further along but for now just enjoy the game!

-Alex and Xavi

As always http://supermalparit.blogspot.com/ is the site while we get www.townsgame.com up and running.
« Last Edit: October 26, 2011, 05:29:54 AM by alexpoysky » Logged
alexpoysky
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« Reply #24 on: October 29, 2011, 04:02:35 AM »

New banner!

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kamac
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« Reply #25 on: October 29, 2011, 04:49:16 AM »

New artwork done by a talented artist Burningpet.



This house is outstanding.
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alexpoysky
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« Reply #26 on: October 31, 2011, 04:56:31 PM »



Custom buildings!
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« Reply #27 on: November 01, 2011, 01:00:41 AM »

I very much like custom buildings! Looking good! Smiley
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alexpoysky
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« Reply #28 on: November 02, 2011, 12:41:07 PM »

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alexpoysky
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« Reply #29 on: November 10, 2011, 03:42:06 PM »

Well, here it is. Towns 0.35 is officially released!

Version 0.35
- Balance: Happiness
- Add: Connector tiles (I.E. Walls)
- Add: Custom zones/buildings
- Add: Custom queues to build items
- Add: Language options on main menu
- Add: Cancel custom actions
- Add: Cycle through citizens ('W' and 'E' keys or with menu)
- Add: Mouse to move the camera and mouse wheel to move the z-level
- Add: Tooltip with the prerequisites of each item in the menu
- Add: Date and time of error.log file
- Add: Towns icon
- Add: Resizable window
- Add: Custom mouse cursor
- Add: Towns executable (Windows only)
- Change: Citizens don´t get stuck on walls
- Fix: Entities doen´t die if you build a wall over them
- FIx: Custom actions on entities (i.e. kill a pig) works even if the entity moves before you click on the order
- Fix: Minor bug fixes and performance tuning


This marks a whole new stage of development for us, because this is the last "trial" version of towns that there will be.

We are launching with a new pre-order option that will get any users the latest build at a discounted price.


Here is a link to the main site www.townsgame.com, feel free to download 0.35 since it's free. If you like where we are taking the game, pre-order it, if not, let us know what we can do to make it a better experience for you!

Have a good day everyone!

-Alexander Poysky and the rest of the S.M.P team.

« Last Edit: Today at 06:46:21 pm by alexpoysky » Report to moderator     83.33.66.20
« Last Edit: November 10, 2011, 03:47:23 PM by alexpoysky » Logged
supermalparit
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« Reply #30 on: November 18, 2011, 12:59:00 AM »



Towns 0.36 has been released!

This version acts as an hotfix for the latest build, hence no new features has been added.

More info on our website.

Regards!

http://www.townsgame.com/
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alexpoysky
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« Reply #31 on: November 25, 2011, 10:07:56 AM »

Towns 0.37 is going to showcase a whole new graphical UI. Hopefully it will be out sometime in the next week.
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alexpoysky
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« Reply #32 on: December 02, 2011, 02:26:20 PM »

We are on the indiedb game of the year list here www.indiedb.com/games/towns

and also on desura www.desura.com/games/towns

Version 0.37 has been released, and offers many new changes, here is the changelog.


Version 0.37

- Add: New user interface!
- Add: Roofs (Can be hidden with TAB key)
- Add: Doors (Needed in order to place roofs)
- Add: New monsters
- Add: Next/previous soldier feature
- Change: Immigrant arrival calculations
- Change: Improved the task manager, allowing smarter citizens
- Change: Fluid funtionality
- Change: Cave generation
- Fix: Synchronization issue with custom tasks that sometimes caused a game to crash
- Fix: Issue with building in a row (IE. walls) when items were already built
- Fix: Issue spliting big context menus
- Fix: Unequip various items while in pause doesn't delete the first ones
- Fix: Spiderite bow prerequisites
- Fix: Changing the language doesn't maintain some words of the previous one
- Fix: Zones over a hole are not allowed
- Fix: Full prerequisites check when an item&place order it's performed
- Fix: Minor bug fixes and big performance improvements
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moi
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« Reply #33 on: December 02, 2011, 02:59:24 PM »

you don't pay a supplement for posting pictures!
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supermalparit
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« Reply #34 on: December 02, 2011, 10:11:00 PM »

Yeah!
Alex it's a writer, so he doesn't like pictures, just text!

Here you can see the new interface and a really beautiful town Tongue

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alexpoysky
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« Reply #35 on: December 16, 2011, 07:41:41 AM »

Towns 0.38 has just been released, and we are now on Desura as well as Gamersgate.







Also, there is still time to vote for us on indie of the year http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100#vote15921, we are already in phase two, Top 100!

Remember to visit our website and forums at www.townsgame.com

-SMP Team
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supermalparit
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« Reply #36 on: March 14, 2012, 11:58:49 PM »

Towns 0.42b has been released!



Code:
Version 0.42b

Change: Kill a bird is easier now (but not easy!)
Change: Continuous water
Change: Game speed can be toggled using "+" and "-" keys
Change: Map generation performance
Change: Spawn of items/livings management performance
Fix: Werepigs and milked cows doesn't turn invisible anymore
Fix: Negative numbers on regular production queue
Fix: Roads menu, bread item description and autoequip command translated to spanish
Modders: <childItem> tags has been changed to <spawn> ones, that also allows you to spawn living entities (IE: A cow, a goblin, ...)
Modders: New <heightMin> and <heightMax> tags on the <change> one. This way you can change the terrain on certain heights
Modders: New <habitatHeightMin> and <habitatHeightMax> tags for living entities and items. This way you can spawn certain objects (IE. reindeers) on certain heights

-----

Version 0.42a

Add: Raise/Lower terrain menu (admin tool atm)
Add: Add/remove water/lava menu (admin tool atm)
Fix: Colored roads doesn't mess up the whole terrain
Balance: Build times and building spawn rates are reduced
Balance: Boots of speed doesn't need snickerite to build it (changed it to goblinite)
Balance: Create flour now only costs 2 wheat

-----

Version 0.42

Add: Priorities panel (F3)
Add: Roads (living entities walk faster here)
Add: Animations for living entities
Add: TTF Font
Add: Heightmap a-la Transport Tycoon
Add: Food values on food items tooltip
Add: Save options
Add: Use of user folder for savegames and options
Add: New special values for map generation (_WATER_1_, _WATER_INF_, LAVA_1_, LAVA_INF_)
Remove: Barracks (now everybody can be a soldier!)
Remove: Transition tiles
Change: Speed of living entities reduced
Change: Stockpile points are removed if you place a zone over it
Change: Turns to build thing on benches changed to 70% if a roof is present
Change: Turns to build thing on benches changed to 85% if the builder is underground
Change: Warning "Sure to exit without save?" panel
Change: Water system uses slopes now
Change: Faster seeds at map generation (so the game starts early)
Fix: Enemies won't try to break opened doors
Fix: Crash when build a building only with doors
Fix: Prefix/suffix percentages are set to 5% again
Fix: Little improvement in the minimap render routine
Fix: Improved a little the save/load game performance
Fix: Item issues when delete the zone under it
Fix: Lag if no mats when build a building
Fix: Draw the roofs/big items (ie. trees) when his base is outside the screen
Fix: Citizens recalculate their path if while they are following it other citizens blocks the path with walls
Fix: Minor graphic glitches

You can see the full changelog here!
http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420
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