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TIGSource ForumsCommunityTownhallAntipole available today on DSiWare
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Author Topic: Antipole available today on DSiWare  (Read 1416 times)
SaturnineGames
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« on: July 21, 2011, 01:19:30 PM »

Hi everyone,

Our latest game, Antipole, has made its way to DSiWare today. Grab a copy on your DSi or 3DS. It's already out on Impulse, Desura, and XBLIG.

Video:




Antipole equips players with the ability to alter the world around them by temporarily reversing the direction of gravity. Players can use their gravity manipulator to reverse gravity in the area around them for short periods of time. While the gravity manipulator is active, everything in the area around the player is affected by the change in gravity. The player and everything else around them, including your enemies, will fall in the new direction of gravity. The gravity manipulator will recharge when inactive if the player is standing on solid ground. Players can take advantage of reversed gravity to run on the ceiling, jump incredible distances, change the direction of a jump in mid-air to launch themselves around obstacles, or fling enemies into deadly hazards. Players must manipulate gravity wisely, as reversing gravity can also create new obstacles to avoid.

We've also released the soundtrack as a free download on our website. Download
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DarthBenedict
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« Reply #1 on: July 21, 2011, 03:50:37 PM »

Looks interesting, but having 80% of the trailer as a border is a bit wasteful.
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moi
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« Reply #2 on: July 21, 2011, 06:21:49 PM »

hey you made an impressive job making that game multiplatform
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SaturnineGames
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« Reply #3 on: July 21, 2011, 09:07:20 PM »

Looks interesting, but having 80% of the trailer as a border is a bit wasteful.

Yeah, it was a bit of an awkward situation. We had to make a 640x480 video starting with 256x192 footage. It was a tossup between doing a big border, or doing a 2.5x upscale on the video. Got a ton of opinions on what to do, and most people preferred the border over the upscaled version.

We went without the border for the 3DS eShop version of it.
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SaturnineGames
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« Reply #4 on: July 21, 2011, 10:39:05 PM »

hey you made an impressive job making that game multiplatform

Thanks. It was an interesting experience hitting 3 platforms. Oddly, it was hardest to get it performing well on Xbox 360 and easiest on DSi. I didn't have to change much for DSi - mostly just split a few very large, busy rooms into smaller ones.

We actually came pretty close to adding PSP Minis to the mix as well. Kinda glad we decided against it. Releasing on an extra platform is a lot more work than people think.
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