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TIGSource ForumsPlayerGamesThe Humble Indie Bundle #3
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Author Topic: The Humble Indie Bundle #3  (Read 40974 times)
dEnamed
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« Reply #140 on: July 31, 2011, 07:22:58 AM »

Try and enter a value below 1$ into the new mask. Don't buy at such a low value of course, just try to enter it. I promise hilarity.
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Obviously of demonic ancestry. In that case, can I get my wings please?
st33d
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« Reply #141 on: July 31, 2011, 08:00:32 AM »

VVVVVV got a lot of TIGSource love because Terry has been a TIGSource regular for ages. It's normal to want to support the work of a colleague and friend, and VVVVVV was a quality title to boot.

But it did get a lot of flak for the price at launch.

I personally felt a bit ripped off by the amount of content I was getting and some of the presentation felt a bit amateurish. And the dollars were not converting to pounds well, I paid practically £15 for a $15 game.

But on the other hand, it was fun. That's more important than anything. I feel like I have a 20% success rate at enjoying most media, and getting into my enjoyment bracket is a big fucking deal.

If you make a game that's fun. Fuck being perfect, just make a game that's fun, then all the crinkly edges don't matter.

I've reached a point in my game developer career where I'm more interested in players who are out for a good time than those who are high maintenance. The latter is like having a supermodel girlfriend that doesn't appreciate the effort you put in to keep her wearing diamonds.
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capn.lee
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« Reply #142 on: July 31, 2011, 08:29:10 AM »

spoken like a true roguelike developer  Smiley
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Plasticware
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« Reply #143 on: July 31, 2011, 09:28:11 AM »

He had $2000 listed before; maybe he donated another 2048?
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:^)
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wat a hell


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« Reply #144 on: July 31, 2011, 10:25:54 AM »

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048.

Geek style. That's my guess.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #145 on: July 31, 2011, 10:32:04 AM »

I guess, but I remember VVVWWWW getting a lot of flak when for being commercial and costing $15 even though it was a "freeware quality" game when it came out.

(The difference between commercial and free is often just one of production values.)

another big difference tends to be content -- freeware games on average can be completed in less than 3 hours, commercial games run from 6 to 20 hours normally. vvvvvv was a 2 hour long game, so that's mainly why people complained. but i liked it and thought it was worth the money, but i understand if it wouldn't be worth the money to others
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Aquanoctis
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« Reply #146 on: July 31, 2011, 11:45:14 AM »

Jesus, Hammerfight becomes mental if you use a Wacom tablet instead of mouse  Epileptic
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phubans
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« Reply #147 on: July 31, 2011, 06:04:36 PM »

Try and enter a value below 1$ into the new mask. Don't buy at such a low value of course, just try to enter it. I promise hilarity.

Huh?
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Zaphos
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« Reply #148 on: July 31, 2011, 07:43:12 PM »

Try and enter a value below 1$ into the new mask. Don't buy at such a low value of course, just try to enter it. I promise hilarity.

Huh?
He's talking about this:
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moi
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« Reply #149 on: July 31, 2011, 07:44:55 PM »

this has been there since the first HiB.Except this time they didn't even bother changing the picture
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subsystems   subsystems   subsystems
phubans
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« Reply #150 on: July 31, 2011, 07:53:29 PM »

Sometimes I wanna tell these indie developers to get a fucking job.
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deathtotheweird
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« Reply #151 on: July 31, 2011, 08:23:28 PM »

yeah cuz working for someone else is so much better than working for yourself.

goddamn indies!!! bums!!!!!! get a haircut and get a job!!!
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phubans
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« Reply #152 on: July 31, 2011, 09:01:35 PM »

Or, you know, do what I do and do both... Work a full-time job and make your game on the side. You have 16 or more hours in a day.
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Ashkin
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« Reply #153 on: July 31, 2011, 09:07:33 PM »

Or, you know, do what I do and do both... Work a full-time job and make your game on the side. You have 16 or more hours in a day.
I demand that this man have his title stripped of him!
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deathtotheweird
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« Reply #154 on: July 31, 2011, 09:43:51 PM »

Or, you know, do what I do and do both... Work a full-time job and make your game on the side. You have 16 or more hours in a day.

working a full-time job is nowhere near as fulfilling as working on something of your own creation full-time. I fail to see how anyone could disagree with this.
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phubans
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« Reply #155 on: July 31, 2011, 09:47:16 PM »

I never said it was... But sometimes it's necessary.
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capn.lee
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« Reply #156 on: July 31, 2011, 10:39:33 PM »


I'm wondering what is the significance of the number 4048, that is notch's donation?

he tried to donate 2048, it didn't go through properly so he donated less ($2000) and that worked. The next day, his $2048 processed and so he was on the list twice. rather than ask for a refund, he asked to have both set as one donation.
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Zaphos
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« Reply #157 on: July 31, 2011, 10:48:42 PM »

I never said it was... But sometimes it's necessary.
Not when they just made ~$100,000 each from the humble indie bundle Tongue
(assuming they get 11% of the ~$900k each, based on the default split)
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BoxedLunch
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« Reply #158 on: July 31, 2011, 10:54:54 PM »


sorry, you're just going to spend it on Cheap Beer brand beer.
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TeeGee
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Huh?


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« Reply #159 on: August 01, 2011, 01:18:01 AM »

I kinda understand phubans in this. If you are starving, or indie game development is "like a concentration camp" for you, just get a damn job. If not - and in fact you are doing well - stop complaining.

I get that the pic isn't to be taken very seriously, but it does look kinda awkward next to the million dollar sales stats.
« Last Edit: August 01, 2011, 02:22:30 AM by TeeGee » Logged

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