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TIGSource ForumsDeveloperPlaytestingZed and Ginger v0.4.0 (beta)
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Author Topic: Zed and Ginger v0.4.0 (beta)  (Read 9357 times)
moi
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« Reply #20 on: August 11, 2011, 01:30:31 PM »

ESDF is good
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subsystems   subsystems   subsystems
Spooner
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« Reply #21 on: December 09, 2011, 09:58:46 AM »

v0.4.0 released Friday, 9th December 2011

Downloads page - Windows executable & OS X/Linux Ruby source

Changelog

  * Stopped lasers from moving, since they forced the player to stop and destroyed the flow of the game. Now you can jump over low beams and walk under high beams.
  * Added glue on the floor (prevents jumping).
  * Added hyper-speed pill (increases run-speed, but forces you to run as fast as you can).
  * Hover-board now imposes a minimum speed.
  * Added venus fly traps.
  * Added 5th level (The Garden).
  * More clearly showed keyboard shortcuts for buttons by highlighting the key required (shortcuts have always been there, but most people didn't think of using them).
  * Added tool-tips.
  * Reduced speed of the really fast camera panning when you die.
  * Merged high-scores for each level (get bonus for inversion/hardcore, rather than storing separate scores).
  * Added online high scores for each level.
  * Fixed: Player can move at a different speed to the animation of the conveyor it is moving on.
  * Fixed: Time remaining added to score after death in Hardcore mode.
  * Fixed: Time remaining added at much to great a rate after completion of a course.


EDIT: Congratulations to "SPA", the first person to play the game since release! I know this because they're busy filling high scores as I write this Addicted Incidentally, I am "BIL" on the list.
« Last Edit: December 09, 2011, 01:15:08 PM by Spooner » Logged

Unity of Command (ex-lead programmer) and my personal games
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