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TIGSource ForumsPlayerGamesDotA 2 Thread
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deathtotheweird
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« Reply #2380 on: October 26, 2012, 01:22:55 PM »

yeah it's too good for a global skill. that and the low cooldown and mana cost make it unbearably frustrating to play again.
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The Monster King
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« Reply #2381 on: October 26, 2012, 03:20:46 PM »

wasnt old faceless void's ult a global enemy stun?

centaur's ult should only affect people around him. and that's only the start of how to nerf that skill
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Uykered
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« Reply #2382 on: October 26, 2012, 03:40:44 PM »

If it went back to the global passive strength gain it would be fine.
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« Reply #2383 on: October 26, 2012, 05:44:16 PM »

no that would be boring. this ult is fun, its just too strong. it needs to be weakened a bit. like make it affect people around him only and have a longer than 50 sec cooldown, like 110 or more
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« Reply #2384 on: October 26, 2012, 11:50:53 PM »

no that would be boring. this ult is fun, its just too strong. it needs to be weakened a bit. like make it affect people around him only and have a longer than 50 sec cooldown, like 110 or more

I'd like the map effect the same, it shouldnt stun. only give max speed and damage on hit based on strength. that speed boost should be a tad shorter too.
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deathtotheweird
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« Reply #2385 on: October 27, 2012, 01:03:16 AM »

but how is it a stampede without the stun??? that takes away the fun part of it.

just needs a longer cooldown and higher mana cost. I think it would be fine then. as it is now, he always has the mana for it and it's nearly always up. really makes it difficult to do anything.

also lol:

« Last Edit: October 27, 2012, 01:09:00 AM by allen » Logged
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« Reply #2386 on: October 27, 2012, 01:20:54 AM »

they should make it knock back like spirit breaker stuff cuz it looks cool
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« Reply #2387 on: October 27, 2012, 11:46:11 AM »

but how is it a stampede without the stun??? that takes away the fun part of it.

just needs a longer cooldown and higher mana cost. I think it would be fine then. as it is now, he always has the mana for it and it's nearly always up. really makes it difficult to do anything.

also lol:



it's cooldown makes me feel like booing when its used like naga.
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deathtotheweird
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« Reply #2388 on: October 27, 2012, 01:42:13 PM »

http://i.imgur.com/vY2Qm.jpg

maelk let this conversation slip through while streaming

seems like a solid nerf
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« Reply #2389 on: October 27, 2012, 01:52:17 PM »

I like how everyone except IceFrog wants it to stop being a global skill, even his private beta testers.
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« Reply #2390 on: October 28, 2012, 12:32:16 AM »

Make the centaur horror stop. WTF is going on inside IceFrog's head!?
He's smoking the good stuff   Beer!
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« Reply #2391 on: October 29, 2012, 11:46:16 AM »

My friends are saying that the 2 armor nerf to Drow is a big deal, but I don't get it...

Drow is like Sniper. She has ridiculous range, and she also completely ignores creep aggro due to the nature of her Frost Arrow. As Drow, if you get hit by physical attacks, you're probably doing something wrong. IMO the armor nerf does nothing aside from perhaps forcing you to play her the way you should have in the first place.
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deathtotheweird
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« Reply #2392 on: October 29, 2012, 12:47:37 PM »

2 armor nerf isn't that big of a deal. a ring of protection gives 2 armor and is only 175g. can build into 3 decent early game items for cheap.





the patch is out, maybe people will stop playing centaur so often. was in one game the other night where someone had played him for 20 games straight. what a jerk.
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Bandages
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« Reply #2393 on: October 29, 2012, 12:50:22 PM »

I think the idea is that Drow only really picks up at level 6 (level 7 she gets that insanely nice slow, if you've been leveling it)

With less starting armor, there's even more insentive to try to cripple drow before she can hit 6, which really isn't all that hard to do
« Last Edit: October 29, 2012, 06:07:46 PM by Castle » Logged
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« Reply #2394 on: October 29, 2012, 04:11:32 PM »

considering Drow's insane agility, 2 less armor... eh. still gonna be hard to take down. guess its easier to beat her up early on which is a good thing
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Uykered
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« Reply #2395 on: October 30, 2012, 03:37:15 AM »

Tried playing Anti-mage as a full support, didn't get it to work well, hmm.
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Nillo
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« Reply #2396 on: October 30, 2012, 04:38:14 AM »

Tried playing Anti-mage as a full support, didn't get it to work well, hmm.
Maybe you forgot to get the most effective and essential support item, Blink Dagger.
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deathtotheweird
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« Reply #2397 on: October 30, 2012, 01:50:27 PM »



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Nillo
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« Reply #2398 on: October 30, 2012, 10:55:50 PM »

WTF is this game mode? Ten players against Rosh?
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« Reply #2399 on: October 31, 2012, 03:58:05 AM »

Oh my jesus
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