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TIGSource ForumsCommunityDevLogsTrixie Treasure
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Ishi
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« Reply #280 on: January 30, 2012, 02:54:53 PM »

Update

Bit more collision stuff, so Trix can now hang onto, climb up, etc the top corners of the flower platforms. Ready to make them actually collapse now.



An upcoming problem is the case where Trixie's in the middle of something like the hang->climb up animation, and the flower collapses. The sprite during those animations is actually static, and her movement is all built into the animation, like so.



I need to know a sort of 'centre of mass' of Trixie in each frame of the animation in order to position her falling sprite correctly when the platform collapses. I might write a simple animation data editor to allow me to place those values in each frame.

This would also come in really handy for making a camera system that follows her properly, rather than following her sprite position, which jumps around a bit. (For example, after that climbing animation, the sprite position moves up 12 and across 5 (or thereabouts) so that the idle sprite matches up with the end of the climb anim.)

A dramatisation of the situation.

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UP_Kevin
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« Reply #281 on: January 30, 2012, 07:39:14 PM »

This looks AWESOME!!! I love the style.

But this has been in development for nearly six months and there's no beta yet? I need to play this NOWWWWWWW!!! Mock Anger
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ANtY
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« Reply #282 on: January 30, 2012, 10:04:07 PM »


Wow, I can't imagine how she could survive this, such a cruel situation Sad
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Ishi
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« Reply #283 on: January 31, 2012, 01:53:35 PM »

This looks AWESOME!!! I love the style.

But this has been in development for nearly six months and there's no beta yet? I need to play this NOWWWWWWW!!! Mock Anger

Patience, young padawan. There's no point in a beta until there's a decent amount of playable stuff, and the menu framework and things. But it's good to know you're looking forward to it. Coffee

Wow, I can't imagine how she could survive this, such a cruel situation Sad

Don't worry, she does this every day. She's a pro.
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« Reply #284 on: January 31, 2012, 02:42:59 PM »

Wow, I can't imagine how she could survive this, such a cruel situation Sad

Don't worry, she does this every day. She's a pro.
Even if she'd survive where would she go, there are only tops of infinity high flowers that aren't much stable and void underneath  Shocked
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Destral
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« Reply #285 on: January 31, 2012, 04:13:51 PM »

RE: The problems with the camera following Trixie, rather than following the sprite directly you could have the camera only move when Trixie pushes against a certain boundary inside the screen (like Super Mario Bros does it).

So, if your screen resolution is 640x480, for example, you would have an x boundary of, say, 200 horizontal pixels and 150 vertical pixels, and if Trixie moves beyond it, you would move the camera so that Trixy stays inside the box.

This kind of explains it:



EDIT: well, not exactly, but those are two possibilities you might consider to fix your dilemma.
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Ishi
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« Reply #286 on: February 01, 2012, 12:38:26 AM »

Yeah I'll be doing something like that (I might have linked that video mysel in the early day of the thread Smiley ). The position that the camera behaviour is derived from still needs to be consistent though, otherwise when the sprite position jumps past the camera's boundary, it looks a bit dodgy.
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happymonster
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« Reply #287 on: February 20, 2012, 02:05:18 PM »

How's this going? Smiley
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Ishi
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« Reply #288 on: February 21, 2012, 12:45:37 PM »

It's not really at the moment - I've been spending most of my dev time recently on another game. Trixie's still ticking over in my head though.

Thanks for asking - it means a lot to me. Smiley

In return here's a pic from a while ago of baby Trixie.

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« Reply #289 on: February 21, 2012, 12:59:25 PM »

Well, we are all eager to see the game develop!  Coffee
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happymonster
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« Reply #290 on: April 24, 2012, 12:33:29 PM »

Have you had any more time to work on this Ishi? Smiley
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Ishi
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« Reply #291 on: April 24, 2012, 01:37:58 PM »

I haven't, sorry. Apart from Ludum Dare I've just been doing artwork for another project, and that one has to take priority as it's a team thing.
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Ishi
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« Reply #292 on: July 03, 2012, 02:15:49 PM »

Did a drawing of Trixie to show I've not forgotten about the game. Sorry for the total lack of progress!

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« Reply #293 on: July 03, 2012, 02:26:35 PM »

Just seeing this now. Totally love how it looks, absolutely up my alley. Great work so far bro, definitely don't leave it like it is! Would be shame
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« Reply #294 on: September 11, 2012, 01:15:10 AM »

I want to believe.
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ANtY
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« Reply #295 on: September 12, 2012, 08:02:08 AM »

I want to believe.
I do believe, Ishi's too cool to disappoint us  Cheesy
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melos
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« Reply #296 on: September 12, 2012, 06:57:00 PM »

I still believe in the power of the trixie treasure
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rek
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« Reply #297 on: September 16, 2012, 06:58:24 AM »

I forgot to keep believing Sad
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« Reply #298 on: September 16, 2012, 07:17:31 AM »



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