Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 01:49:51 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity C# and Shader Text Tutorials
Pages: 1 ... 4 5 [6] 7 8
Print
Author Topic: Unity C# and Shader Text Tutorials  (Read 79804 times)
Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #100 on: May 07, 2015, 12:30:21 AM »

My pleasure!

Oh, and Swirly Pipe is now also available on iOS devices. It's quite a different feel when you play it that way.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #101 on: June 01, 2015, 06:25:44 AM »

Change of approach! From now on I'll release more frequent, smaller tutorials.

This time it's a dedicated tutorial about the basics of meshes.

Procedural Grid
Create a simple grid of vertices and triangles.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #102 on: June 25, 2015, 12:11:21 AM »

Wanted to get this one out sooner, but here it is!

Rounded Cube
Use your knowledge of grids to build a rounded cube.
Logged

wccrawford
Level 3
***



View Profile
« Reply #103 on: July 13, 2015, 06:58:24 AM »

Wow, these have come a long way since I last looked at them.  Great job!
Logged
Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #104 on: July 14, 2015, 11:12:22 AM »

Thanks! I intend to keep them coming.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #105 on: July 20, 2015, 03:49:32 AM »

Next up: math! It's very useful, folks.

Cube Sphere
Turn a cube mesh into a sphere, then use mathematical reasoning to improve it.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #106 on: August 31, 2015, 02:31:01 AM »

It's useful to measure the frame rate of your app. It is also fun to smash nucleons together. So here's a tutorial that does both!

Frames Per Second
Design a test scene to tank your FPS, then measure it with your own counter.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #107 on: September 28, 2015, 12:15:50 AM »

Here's the next one! I had to cover the object pooling subject at some point.

Object Pools
Create a fountain of stuff, then feed it with your own object pools.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #108 on: January 13, 2016, 04:25:22 AM »

New tutorial!

Mesh Deformation
Take any mesh and turn it into a deformable stress ball.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #109 on: January 31, 2016, 08:39:53 AM »

I have started a new tutorial series, about hex maps! Lots of strategy games use them.

Hex Map, part 1
Creating a Hexagonal Grid


« Last Edit: May 08, 2017, 04:27:40 AM by Jasper Flick » Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #110 on: February 07, 2016, 11:12:46 AM »

The second hex map tutorial is already here!

Hex Map, part 2
Blending Cell Colors


« Last Edit: May 08, 2017, 04:27:56 AM by Jasper Flick » Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #111 on: February 26, 2016, 07:56:32 AM »

Besides Hex Map, I'm also producing a series about rendering. Here is the first part.

Rendering, part 1
Use matrices to transform space.

Logged

GregX999
TIGBaby
*


View Profile
« Reply #112 on: March 10, 2016, 10:27:02 AM »

The second hex map tutorial is already here!

I've been messing around with hex maps for a bit so I'm really liking this set of tutorials. I've been using separate objects for each hex, so seeing it done as a mesh is super-informative. I can't wait for the next one!

Greg
Logged
Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #113 on: March 21, 2016, 05:29:12 AM »

Good to hear that you're enjoying my Hex Map series, Greg! Here's part 3.

Hex Map, part 3
Elevation and Terraces


Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #114 on: March 31, 2016, 04:24:03 AM »

Rendering, part 2: Shader Fundamentals
Create your first shader, from scratch.

Logged

Lily
Level 0
**


View Profile
« Reply #115 on: April 07, 2016, 05:34:03 AM »

I've always appreciated these tutorials and nowadays donate on patreon.
Keep up the awesome work!
Logged
Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #116 on: April 07, 2016, 06:07:59 AM »

Thank you, Steve! I will.
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #117 on: April 20, 2016, 06:58:50 AM »

It is time for the next installment of the Hex Map series!

Hex Map, part 4
Irregularity


« Last Edit: May 24, 2016, 07:23:44 AM by Jasper Flick » Logged

troyduguid
Level 0
**



View Profile WWW
« Reply #118 on: April 28, 2016, 01:35:25 PM »

just discovered your tutorials! excellent quality, some of the best unity tutorials I've seen.
I will be sure to support you on Patreon soon  Grin Toast Right
Logged

Jasper Flick
Level 2
**


Catlike Coding


View Profile WWW
« Reply #119 on: April 29, 2016, 07:58:34 AM »

Glad to hear you enjoy my tutorials, troyduguid! I'll work hard to earn your patronage.

Having said that, here's the third Rendering tutorial.

Rendering, part 3
Combining Textures

« Last Edit: July 31, 2016, 03:23:20 AM by Jasper Flick » Logged

Pages: 1 ... 4 5 [6] 7 8
Print
Jump to:  

Theme orange-lt created by panic