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TIGSource ForumsDeveloperTutorialsUnity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 55160 times)
Jasper Flick
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« Reply #120 on: April 29, 2016, 07:58:34 am »

Glad to hear you enjoy my tutorials, troyduguid! I'll work hard to earn your patronage.

Having said that, here's the third Rendering tutorial.

Rendering, part 3
Combining Textures

« Last Edit: July 31, 2016, 03:23:20 am by Jasper Flick » Logged

Unity C# Tutorials
NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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« Reply #121 on: May 24, 2016, 07:23:29 am »

Hex Map, part 5
Larger Maps


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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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« Reply #122 on: June 01, 2016, 02:59:47 am »

Rendering, part 4
The First Light

« Last Edit: July 31, 2016, 03:23:28 am by Jasper Flick » Logged

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Jasper Flick
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« Reply #123 on: June 21, 2016, 06:12:54 am »

Hex Map, part 6
Rivers


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Jasper Flick
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« Reply #124 on: June 30, 2016, 07:11:48 am »

Rendering, part 5
Multiple Lights

« Last Edit: July 31, 2016, 03:23:36 am by Jasper Flick » Logged

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Jasper Flick
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« Reply #125 on: July 25, 2016, 05:09:07 am »

Hex Map, part 7
Roads


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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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« Reply #126 on: July 31, 2016, 03:23:53 am »

Rendering, part 6
Bumpiness

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Jasper Flick
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« Reply #127 on: August 24, 2016, 05:55:11 am »

Hex Map, part 8
Water


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Jasper Flick
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« Reply #128 on: August 31, 2016, 02:31:08 am »

Rendering, part 7
Shadows

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« Reply #129 on: August 31, 2016, 09:54:42 pm »

Just wanted to stop by and say thanks for these! Your tutorials have been a tremendous help for me, and I really love the format.
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Jasper Flick
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« Reply #130 on: September 01, 2016, 03:20:21 am »

That's good to hear, FK! Then I'll make more.
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Jasper Flick
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« Reply #131 on: September 23, 2016, 11:40:45 am »

Hex Map, part 9
Terrain Features


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Jasper Flick
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« Reply #132 on: October 02, 2016, 04:33:57 am »

Rendering, part 8
Reflections

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Jasper Flick
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« Reply #133 on: October 14, 2016, 05:25:51 am »

Hex Map, part 10
Walls


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Jasper Flick
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« Reply #134 on: October 31, 2016, 08:33:14 am »

Rendering, part 9
Complex Materials

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Jasper Flick
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« Reply #135 on: November 20, 2016, 12:11:31 pm »

Hex Map, part 11
More Features


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Jasper Flick
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« Reply #136 on: November 30, 2016, 04:05:07 am »

Rendering, part 10
More Complexity

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Jasper Flick
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« Reply #137 on: December 22, 2016, 09:26:24 am »

Hex Map, part 12
Saving and Loading


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« Reply #138 on: December 25, 2016, 01:25:36 pm »

So happy i found this ! Good job man!
I never understood about shaders! Thank you !
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Jasper Flick
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« Reply #139 on: December 25, 2016, 02:07:55 pm »

Glad I could help you understand them! The next Rendering part will come out next week.
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