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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 79792 times)
Jasper Flick
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« Reply #140 on: January 27, 2017, 07:42:27 AM »

And here's the first tutorial of 2017!

Hex Map, part 13
Managing Maps


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Jasper Flick
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« Reply #141 on: January 31, 2017, 07:37:23 AM »

Rendering, part 12
Semitransparent Shadows

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Jasper Flick
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« Reply #142 on: February 23, 2017, 11:03:01 AM »

Hex Map, part 14
Terrain Textures


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Jasper Flick
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« Reply #143 on: February 27, 2017, 12:09:59 PM »

Rendering, part 13
Deferred Shading

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Jasper Flick
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« Reply #144 on: March 26, 2017, 04:26:00 AM »

Hex Map, part 15
Distances


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Jasper Flick
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« Reply #145 on: March 31, 2017, 12:23:56 PM »

Rendering, part 14
Fog

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Jasper Flick
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« Reply #146 on: April 19, 2017, 06:03:00 AM »

Hex Map, part 16
Pathfinding


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Jasper Flick
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« Reply #147 on: April 30, 2017, 08:19:05 AM »

Rendering, part 15
Deferred Lights

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Jasper Flick
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« Reply #148 on: May 24, 2017, 07:25:21 AM »

Hex Map, part 17
Limited Movement


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Jasper Flick
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« Reply #149 on: May 31, 2017, 02:54:17 AM »

Rendering, part 16
Static Lighting

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Jasper Flick
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« Reply #150 on: June 23, 2017, 12:37:09 PM »

Hex Map, part 18
Units


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Jasper Flick
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« Reply #151 on: June 30, 2017, 03:57:58 AM »

Rendering, part 17
Mixed Lighting

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i.i
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« Reply #152 on: July 01, 2017, 06:54:16 AM »

OOoooooo, nice!
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Jasper Flick
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« Reply #153 on: July 22, 2017, 08:23:06 AM »

Hex Map, part 19
Animating Movement


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Jasper Flick
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« Reply #154 on: July 30, 2017, 09:21:37 AM »

Rendering, part 18
Realtime GI, Probe Volumes, LOD Groups

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