Jasper Flick
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« Reply #20 on: March 05, 2012, 12:53:56 PM » |
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My fourth Unity C# tutorial is online: Star, an introduction to custom editors. This tutorial shows you how to create your own custom editor. You will make a star component that uses a dynamically generated mesh. Then you will build a nice inspector for it, add WYSIWYG editing, and allow editing right in the scene view, while supporting undo, redo, reset, prefabs, and multi-object editing. Have fun!
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Hima
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« Reply #21 on: March 05, 2012, 04:11:05 PM » |
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I've been waiting for this, thank you!
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ambethia
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« Reply #22 on: March 06, 2012, 09:20:16 AM » |
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Thanks, Jasper!
I went through the clock and runner tutorials already. I really like how you setup the sidebar questions, letting people just blow right past the things they already understand. Any chance you're going to update the graph tutorial to use the new particle systems?
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Jasper Flick
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« Reply #23 on: March 06, 2012, 01:59:54 PM » |
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Yea I thought those sidebars were a good idea. I haven't tried out the new particle system yet, but I'll investigate it in a few days.
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Jasper Flick
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« Reply #24 on: March 12, 2012, 12:07:55 PM » |
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I've updated the Graphs tutorial! It now uses Unity's Shuriken particle system.
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ambethia
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« Reply #25 on: March 12, 2012, 03:46:57 PM » |
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Oh man, you're the best!
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Kei
Level 0
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« Reply #26 on: March 21, 2012, 09:06:11 AM » |
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I'v just skimmed through your tutorials and its very well made, I use Unity but all my scripting is done almost exclusively in JS, I can do basic conversion to C# but not much more than than that. Since a lot (almost all) of the extensions and tools for Unity is written in C# I really need to get a better grasp on understanding it and your tutorial looks like it should help give me a nice starting point with Unity+C#. I'll do my best to throw some coins your way when I can get a few myself, looking forward to more tuts from you. Thanks for the contribution
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Jasper Flick
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« Reply #27 on: March 22, 2012, 04:04:31 AM » |
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My pleasure. If you're already familiar with working in Unity with UnityScript (JS), then I'm sure you'll blaze through the tutorials.
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Kei
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« Reply #28 on: March 22, 2012, 07:50:41 AM » |
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Haha, I just went through the first 2 tutorials, it was very very fun. It all ways giggle like a school girl and bounce off the walls when ever I finish something and actually get it to work,. hehe dunno if that's considered nerdy or what. I specially love the way you have key terms hi-lighted with additional explanations, though I already know a lot of the terms, its a very good quick reference for neophyte programmers. One thing though, (personal, I think) Some of the wording used, and sudden formulas thrown in may be confusing to those less mathematically/technically inclined like those that are just getting started with programming (but hay that's what Google/research is for right?). All in all, your tutorials are a 9.0-9.5 on my Richter scale, it would definitively be one of the first things I would recommend to anyone getting into C# + Unity.
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Jasper Flick
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« Reply #29 on: March 27, 2012, 12:40:04 AM » |
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Cool you enjoyed them! So far I haven't yet met people who were confused, so it seems fine to me.
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kacper_weiland
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« Reply #30 on: April 14, 2012, 01:48:23 AM » |
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Great job man! I want to work with Unity in future and I think your tutorials are very good place to start. Thanks!
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Jasper Flick
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« Reply #31 on: April 16, 2012, 10:34:24 AM » |
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Great! Have fun with Unity!
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peous
Level 2
Indie opportunist
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« Reply #32 on: April 16, 2012, 10:49:23 AM » |
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Really nice ! You deserve you tip ^^
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XRA
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« Reply #33 on: April 16, 2012, 09:27:45 PM » |
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wow, excellent tutorials man!! just was looking at the star one
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Jasper Flick
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« Reply #34 on: April 17, 2012, 12:36:26 PM » |
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Thanks!
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Chris Pavia
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« Reply #35 on: April 19, 2012, 10:27:35 AM » |
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The editor scripting part of the star tutorial has been invaluable to me sir! I would love to see more editor/GUI scripting stuff.
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Jasper Flick
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« Reply #36 on: April 21, 2012, 01:01:45 AM » |
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Great! As Unity's own documentation is rather lacking, I thought it was a good idea to make a tutorial about editor scripting. Learned a thing or two about it myself as well while making it. There's definitely more ground to cover, however don't expect a new tutorial from me very soon.
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kamac
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« Reply #37 on: April 21, 2012, 02:20:38 AM » |
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Great! As Unity's own documentation is rather lacking, I agree. Thanks for this set of tutorials! I will definitely use them one day. (When I will need to use Unity for some more advanced game probably)
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iTreefish
Level 0
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« Reply #38 on: February 13, 2013, 04:15:55 AM » |
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Hiya all!
I'm having trouble getting particles to show up in the Graphs tutorial. I've gotten up to just before changing the resolution variable to currentResolution (so just after adding the first Update method) but no particles show up when the game is started.
After typing in the code myself I went back and just copied and pasted the different sections to make sure I had it all in right but still no joy. Could something tutorial breaking have changed in the update to Unity 4?
Also, the clock tutorial was great! Thanks!
EDIT: My eyes must be failing. I found I had not disabled "Play on Awake" within the Particle System section. Doing so made all the difference.
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« Last Edit: February 13, 2013, 08:02:35 PM by iTreefish »
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wccrawford
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« Reply #39 on: February 14, 2013, 05:25:11 AM » |
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Thanks for these! I read through the Star one and learned a fair bit. I'm looking forward to going through the others!
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