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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 79590 times)
Tinyutopia
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« Reply #40 on: February 16, 2013, 01:37:28 AM »

Really enjoyed reading your endless runner tutorial and even learned a thing or two in the process
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coAdjoint_Tom
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« Reply #41 on: March 14, 2013, 03:57:16 PM »

Jasper I've made great use of your tutorials in the past! I've done a little bit of real-time mesh rendering on my latest project and guess what I used as a starting point? :D

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« Reply #42 on: March 16, 2013, 04:17:03 PM »

I've had these on my bookmarks bar for such a long time because I couldn't find much decent C# Unity stuff. I've never got into programming the editor or anything fancy yet. Thanks for these.
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Tumetsu
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« Reply #43 on: March 17, 2013, 06:56:51 AM »

Thanks. I'm midst of game project where we are using Unity so these came handy. Especially since I hate video tutorials when learning programming and because most of the stuff I found used JS.
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Jasper Flick
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« Reply #44 on: September 15, 2013, 03:48:27 AM »

I wanted to let people know that I've updated all tutorials to Unity 4, except for the Star tutorial. I'll replace that one with three new tutorials, the first of which is Custom Data.
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Eezo
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« Reply #45 on: September 17, 2013, 03:34:03 AM »

Wow, just wanted to say that these tutorials are incredibly helpful. I've been messing around with Unity off and on for over a year, and I feel like I've learned more following your tutorials in a day than I have in that year.  Hand Thumbs Up Left Hand Thumbs Up Right
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Jasper Flick
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« Reply #46 on: September 17, 2013, 04:49:15 AM »

@Eezo:  Smiley Good to hear they're useful!

I just completed the second editor tutorial.

Custom List, displaying data your way
This tutorial shows how to use an attribute and a property drawer to customize how lists are shown in the editor.
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Saishy
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« Reply #47 on: September 20, 2013, 09:56:02 AM »

So nice!

I really dislike video tutorials and they seem to be some kind of fever now...
I found it really good, I always wanted to try serialization!

If you are looking for new topics to make tutorials I think co-routines and pooling are something people still don't known. It really makes a difference in performance!
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« Reply #48 on: September 23, 2013, 01:32:00 AM »

@Saishy: I don't like video tutorials either. Glad you enjoyed it!
I already touched pooling a bit in the Runner tutorial. Coroutines are tricky as they can just as well worsen performance if misused, but I don't use them that much myself so I'm not sure when I'll write about them.

And here's the third new editor tutorial! I also kept the old Star tutorial, for those who still use Unity 3.

Star, an introduction to custom editors
This tutorial shows how to write your own custom editor and manage a dynamic mesh in edit mode.
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Saishy
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« Reply #49 on: September 23, 2013, 05:06:28 AM »

@Saishy: I don't like video tutorials either. Glad you enjoyed it!
I already touched pooling a bit in the Runner tutorial. Coroutines are tricky as they can just as well worsen performance if misused, but I don't use them that much myself so I'm not sure when I'll write about them.
I see, I currently use a dictionary based pooling with a coroutine to automatically call Init() on the object in the next frame.
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Jasper Flick
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« Reply #50 on: November 20, 2013, 05:51:00 AM »

I have updated the Clock, Graphs, and Runner tutorials to Unity 4.3. This change is purely cosmetic. Besides the new screenshots and the removal of some typos they are still exactly the same.

The three editor tutorials need more work, as Unity's editor API has changed a bit. The Custom List tutorial doesn't work at all in 4.3. So I need to do some rewriting.
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megameta
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« Reply #51 on: November 20, 2013, 10:30:43 AM »

These tutorials are so good and so critical to fully utilizing Unity that I can't believe they're not included with the documentation.  Gentleman
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Angrycrow
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« Reply #52 on: January 03, 2014, 12:32:47 PM »

Very good work! At the very least I am inspired to make some tutorials. Also, I've been thinking about extending the new sprite animation system to include things like 'bounce' playback and hit box events. I couldn't find what I was looking for in the documentation. Could you help me find an entry point for that adventure?
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Jasper Flick
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« Reply #53 on: January 04, 2014, 02:12:57 AM »

I haven't had time yet to take a detailed look at the new 2D stuff, but others have already done quite a few things with it. Besides the docs, you could check blogs of both Unity and other developers.
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« Reply #54 on: January 27, 2014, 05:14:40 PM »

I haven't had a chance to go through all of these but the fact that you put in the time to make text tutorials is awesome.  I will definitely be reading through them because I learn best from reading and doing. 
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Jasper Flick
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« Reply #55 on: February 12, 2014, 10:02:25 AM »

I have updated the Custom Data tutorial so it works with Unity 4.3. It's worth looking at it again because it changed quite a bit. I'll take care of the other editor tutorials later.
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Jasper Flick
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« Reply #56 on: February 18, 2014, 08:50:28 AM »

And the Custom List tutorial is now updated to unity 4.3 as well. Once again quite a change, so worth revisiting.
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Jasper Flick
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« Reply #57 on: March 14, 2014, 05:57:12 AM »

I'm currently investigating Patreon and contemplating whether I should use it instead of my donation countdown. So far I think I should switch.
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Jasper Flick
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« Reply #58 on: April 29, 2014, 10:13:47 AM »

I have finally updated the Star tutorial to Unity 4.3! Just a few changes, it mostly got simpler.

Star, an introduction to custom editors
This tutorial shows how to manage a dynamic mesh in edit mode and support WYSIWYG editing.
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pektus
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« Reply #59 on: May 01, 2014, 09:59:42 PM »

Finally found what i'm looking for. Good work. Keep updating. Smiley
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