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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 70916 times)
pektus
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« Reply #60 on: May 01, 2014, 09:59:42 PM »

Finally found what i'm looking for. Good work. Keep updating. Smiley
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Jasper Flick
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« Reply #61 on: May 21, 2014, 02:12:46 AM »

I have made the jump and am now on Patreon! I wrote a bit on why I did this on my blog.

At the moment of writing this, the first goal has already been reached. So new tutorials will be made! Become a patron too and help the tutorials grow bigger!
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Jasper Flick
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« Reply #62 on: May 29, 2014, 03:56:39 AM »

I have released my first tutorial supported via Patreon!



Constructing a Fractal, using recursive logic, coroutines, and randomness
Use recursion, a coroutine, and randomization to grow your own 3D fractal.
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Triturus
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« Reply #63 on: May 29, 2014, 04:40:20 AM »

Nice. And congrats on getting some patrons! If my bank account wasn't in the red I'd sure patron you since your tutorials are what got me into Unity, can't say how grateful I am.
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Jasper Flick
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« Reply #64 on: June 04, 2014, 03:03:31 AM »

@Triturus: That's all right. My patrons have pledged almost $200 right now. I can't say much more than "Wow!" at this point. Smiley
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EdTheEidolon
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« Reply #65 on: June 06, 2014, 02:26:02 PM »

Just thought I would chime in here and add to the praise for these tutorials. I just finished up the Graphs one, and I am super impressed at the quality so far. I am definitely not the sharpest programmer out there, but I found all the C# tuts to be really accessible and informative. It also helps that you are actually producing cool content while learning the syntax/programming logic.

I am also super rusty in the math department, but the awesomeness of those graph examples has got me diving into the formulas you supplied and figuring out which variables change what. No joke, I have already put in a solid 3 hours just tweaking each graph function to see what cool stuff happens.

As an aside, I recommend that anyone doing that tutorial blast some epic dream pop while they fiddle with the sine and ripple graphs. Just my personal preference.

So thanks again, and I will be definitely chipping in so you can make more of these.
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MAVW
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« Reply #66 on: June 07, 2014, 11:25:13 PM »

Dude you're awesome! just what I was looking Smiley please keep doing this awesome job.
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Angry_Ed
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« Reply #67 on: June 09, 2014, 08:52:51 AM »

Just dropping in to say thank you for making these tutorials. When I was getting back into Unity development and making the change from JS/UnityScript to C#, these were very helpful. As a person who struggles with programming I found them very easy to use and learn from.
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Jasper Flick
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« Reply #68 on: June 09, 2014, 10:34:37 AM »

Thanks a lot guys! I'll certainly make more! Smiley
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netravelr
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« Reply #69 on: June 12, 2014, 05:44:49 PM »

Great tutorials, I just wish the footnotes had a "back" button so I wouldn't have to scroll back to where I was at the time. Keep up the great work!
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Triturus
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« Reply #70 on: June 13, 2014, 12:48:37 AM »

Great tutorials, I just wish the footnotes had a "back" button so I wouldn't have to scroll back to where I was at the time. Keep up the great work!

Normally you should be able to use the Back function of your browser to go back to where you were.


Sent with my Mozilla Firefox browser.
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netravelr
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« Reply #71 on: June 15, 2014, 06:20:47 PM »

Great tutorials, I just wish the footnotes had a "back" button so I wouldn't have to scroll back to where I was at the time. Keep up the great work!

Normally you should be able to use the Back function of your browser to go back to where you were.


Sent with my Mozilla Firefox browser.
So we can... Embarrassed my bad, it's perfect  Coffee
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Jasper Flick
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« Reply #72 on: June 16, 2014, 03:12:40 AM »

The footnotes do link back to where the questions were asked, but it's not an explicit "back" button. Just click the question again. Or use the back button, like Triturus said.
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Jasper Flick
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« Reply #73 on: June 23, 2014, 03:39:40 AM »

I'm working on my next tutorial. It's not written yet, but you can already try the concept web player.



Maze, creating confusing office space

I'll include a first-person mode as well, if my 4th Patreon goal is reached before the end of the month. So if you like to help, become a patron today!
« Last Edit: July 02, 2014, 11:08:51 AM by Jasper Flick » Logged

jay43k
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« Reply #74 on: June 24, 2014, 03:52:39 PM »

Text tutorials are awesome. Definitely going to check these out.
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Jasper Flick
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« Reply #75 on: July 02, 2014, 11:17:02 AM »

The Maze tutorial is finished and online!



Maze, building your own randomized place
Generate a maze with different room types, then walk around in it.
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Jasper Flick
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« Reply #76 on: August 04, 2014, 01:11:37 AM »

I have released my third Patreon-supported tutorial!



Curves and Splines, making your own path
This tutorial will take you from creating a simple line all the way to editing your own BeziƩr splines.
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BarelyBob
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« Reply #77 on: August 14, 2014, 10:06:27 AM »

Really great tutorials! This is the first text tutorials I've used, and I'm loving it  Smiley
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Jasper Flick
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« Reply #78 on: August 19, 2014, 07:22:41 AM »

Great to hear, Bob!

Another month, another tutorial is in the works! This time I'm writing one that lets you create textures and meshes, then make things more interesting by using pseudorandom noise. And we go all the way, from Value noise to Perlin noise, from 1D to 3D, fractal, and with analytical derivatives.

The big question is whether Simplex noise and Curl noise will be covered as well.
If I reach my next goal on Patreon before the end of August, they will be included!
« Last Edit: August 30, 2014, 03:00:17 AM by Jasper Flick » Logged

atsiitech
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« Reply #79 on: August 19, 2014, 09:23:56 AM »

Loving these tuts, although I'm more of a 2D man. But they help also for that mode. Smiley
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