cplhasse
Level 1
|
|
« Reply #260 on: December 01, 2012, 04:11:16 AM » |
|
who needs a videogame anyway? he should just make a videoclip-length animation and I'd be content with it
I don't see anyone saying the game is awesome because the trailer was awesome, people are saying the trailer is awesome. Take your negativity somewhere else.
|
|
|
Logged
|
|
|
|
moi
|
|
« Reply #261 on: December 01, 2012, 05:22:33 AM » |
|
I was serious, you idiot
|
|
|
Logged
|
subsystems subsystems subsystems
|
|
|
beetleking22
|
|
« Reply #262 on: December 01, 2012, 06:48:14 AM » |
|
I don't mean to become the thorn in the trailer here... Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic. I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?
Of course, I had the same thoughts myself. It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels. If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_> Sad but thats is kinda of true
|
|
|
Logged
|
|
|
|
Eclipse
|
|
« Reply #263 on: December 01, 2012, 02:09:30 PM » |
|
RPS sent me here, digging the art, digging the music. Awesome job! I liked the more humanoid character better than this "chibi" one, but that's taste
|
|
|
Logged
|
<Powergloved_Andy> I once fapped to Dora the Explorer
|
|
|
kleiba
|
|
« Reply #264 on: December 01, 2012, 05:59:02 PM » |
|
I don't mean to become the thorn in the trailer here... Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
See my earlier comment, this is exactly what I've been wondering too.
|
|
|
Logged
|
|
|
|
moi
|
|
« Reply #265 on: December 01, 2012, 07:16:57 PM » |
|
R I liked the more humanoid character better than this "chibi" one
yeah this the videogame part is a bit underwhelming
|
|
|
Logged
|
subsystems subsystems subsystems
|
|
|
kleiba
|
|
« Reply #266 on: December 01, 2012, 08:20:34 PM » |
|
I liked the more humanoid character better than this "chibi" one, but that's taste I actually kinda like the chibi one. Its petiteness is a nice juxtaposition to the grand environmental graphics IMO.
|
|
|
Logged
|
|
|
|
08--n7.r6-79.84
|
|
« Reply #267 on: December 02, 2012, 03:20:49 AM » |
|
I don't mean to become the thorn in the trailer here... Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic. I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?
Of course, I had the same thoughts myself. It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels. If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_> Sad but thats is kinda of true Thanks to all guys who liked video. It is inspiring and gives strength to move forward. And thanks to all guys who irritate this video because it is not clear what will be the game. You helped me with my understanding my motives and my point in all this. The video does not feature scenes with gameplay, this is a promotional video. It passes my vision of project and my mood, it's mockup. To be perfectly honest I'm not sure about gameplay of game. Working on it now, but don't know what i get, because I'm novice. Will it be a game in final? I do not know, I groping in dark. The only thing I can be sure that i want to create a living world. If i fail with gameplay or will not justify expectations of people who saw movie and say "wow!" I'm not too upset. My main goal extract this world from head to game world. And gameplay resources for this purpose is ideal. Stealer will be your guide in this world of retro-futurism. I do not see anything wrong or irritating in this conception because imho that essence of indie movement - do what you like, without looking at anything.
|
|
|
Logged
|
|
|
|
unsilentwill
|
|
« Reply #268 on: December 02, 2012, 03:35:31 AM » |
|
Perfect answer. You've got the tools, the skills, the ideas, and now the support and some press. Make it, we can't wait to see what you do.
|
|
|
Logged
|
|
|
|
Bones
|
|
« Reply #269 on: December 02, 2012, 12:21:53 PM » |
|
I fully support all of this. First dibs on playtesting?
|
|
|
Logged
|
Sit down and relax, Keeping focus on your breath, This may take a while.
|
|
|
|
elija
|
|
« Reply #271 on: December 02, 2012, 10:53:20 PM » |
|
Looking forward for more! Keep it up.
|
|
|
Logged
|
|
|
|
beetleking22
|
|
« Reply #272 on: December 03, 2012, 12:02:04 AM » |
|
I don't mean to become the thorn in the trailer here... Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic. I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?
Of course, I had the same thoughts myself. It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels. If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_> Sad but thats is kinda of true Thanks to all guys who liked video. It is inspiring and gives strength to move forward. And thanks to all guys who irritate this video because it is not clear what will be the game. You helped me with my understanding my motives and my point in all this. The video does not feature scenes with gameplay, this is a promotional video. It passes my vision of project and my mood, it's mockup. To be perfectly honest I'm not sure about gameplay of game. Working on it now, but don't know what i get, because I'm novice. Will it be a game in final? I do not know, I groping in dark. The only thing I can be sure that i want to create a living world. If i fail with gameplay or will not justify expectations of people who saw movie and say "wow!" I'm not too upset. My main goal extract this world from head to game world. And gameplay resources for this purpose is ideal. Stealer will be your guide in this world of retro-futurism. I do not see anything wrong or irritating in this conception because imho that essence of indie movement - do what you like, without looking at anything. I respect this pretty much! Goodluck with dream project.. It seems that this succes even if there is no gameplay at all xD.
|
|
|
Logged
|
|
|
|
eobet
|
|
« Reply #273 on: December 03, 2012, 06:57:55 AM » |
|
Saw the video on RPS. The cut-scenes look amazing. The "gameplay" portions themselves look like Rick Dangerous. Not a bad thing, per se, but the article mentioned Flashback and I didn't get that...
|
|
|
Logged
|
|
|
|
ACOM
Level 1
|
|
« Reply #274 on: December 12, 2012, 04:47:35 PM » |
|
YES!
I want to play this ASAP :D
My greetings ^_^
|
|
|
Logged
|
|
|
|
Erobotan
Guest
|
|
« Reply #275 on: December 12, 2012, 06:05:08 PM » |
|
the video trailer looks sooooooo PROOOOOOOOOOO!!!!!!
I wish i can have some critique for you but I'm still currently in jaw dropping mode after seeing the vid's awesomeness!!
|
|
|
Logged
|
|
|
|
08--n7.r6-79.84
|
|
« Reply #276 on: December 30, 2012, 10:53:38 AM » |
|
New level editor:
|
|
|
Logged
|
|
|
|
|
|
|
|