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1324672 Posts in 59727 Topics- by 50941 Members - Latest Member: JanDavid

December 11, 2017, 07:17:17 am

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TIGSource ForumsCommunityDevLogs5734L3R
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superflat
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« Reply #40 on: September 27, 2011, 03:11:03 pm »

No idea what it's about, but it's giving off a strong Snatcher / Policenauts vibe.  It could be completely different mechanically, but it has that cyberpunk atmosphere I really love.

Very very tasty spritework.
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #41 on: September 27, 2011, 04:31:52 pm »

Absolutely stunning work, this is. At a loss for words, I am!
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moi
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« Reply #42 on: September 27, 2011, 09:13:41 pm »

I like the bigger sprites but I also like how the platform appear huge with the small sprites.
Solution: use the big sprites with larger platforms
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subsystems   subsystems   subsystems
08--n7.r6-79.84
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« Reply #43 on: May 19, 2012, 11:12:40 am »





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Houndninja
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« Reply #44 on: May 19, 2012, 05:15:37 pm »

Sounds cool!
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Loren Schmidt
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« Reply #45 on: May 19, 2012, 07:20:23 pm »

Pretty nice feel. I like that ship a lot. I'm not totally in love with the characters, I think the rest of the game is a lot more stylish than they are.

What's the play like?
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zede05
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« Reply #46 on: May 20, 2012, 04:55:20 am »

This looks so good. I like the addition of color to the character, makes him (it?) standout.
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SolarLune
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Hmm.


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« Reply #47 on: May 20, 2012, 06:47:14 am »

I agree with the addition of color. I feel the world is too light to be that monotone, but that's just an idea. Anyway, looks really great so far!
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IndieGamesDig
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« Reply #48 on: May 20, 2012, 09:58:39 am »

@Winged Doom

Will the gameplay be reminiscent of adventure games like Flashback, or do you have other plans for this? And how far off would you say a gameplay video is?
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08--n7.r6-79.84
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« Reply #49 on: May 25, 2012, 08:28:52 am »

What's the play like?
Like suteF and Limbo

Will the gameplay be reminiscent of adventure games like Flashback, or do you have other plans for this? And how far off would you say a gameplay video is?
it's not like Flashback anymore
i should edit original post but now i'm too busy for that
about video - game on conception stage in this moment and i'm looking for coder for this project (yestarday start talks with someone)
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08--n7.r6-79.84
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« Reply #50 on: May 25, 2012, 08:32:54 am »

I like the addition of color to the character, makes him (it?) standout.
I agree with the addition of color.

it's conscious decision
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08--n7.r6-79.84
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« Reply #51 on: May 25, 2012, 08:37:47 am »



x2 scale by clicking on pic

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Scut Fabulous
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« Reply #52 on: May 25, 2012, 08:49:01 am »

So much depth yet so minimal!  I love the blue 'wires' you indicate travelling to the laser or beam thing.  Very stylish.
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« Reply #53 on: May 25, 2012, 09:19:02 am »

Now this last screenshot looks just AWESOME. Would buy instantly Hand Money Left Addicted Hand Money Right
Also, the x2 scale suits the style perfectly Wink
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SolarLune
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Hmm.


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« Reply #54 on: May 25, 2012, 09:24:58 am »

I love the graphics, too. I think that the shadows could be darker, and be a bit more uniform in direction (the shadow at the top level doesn't go away from the opening), but that's just nitpicking. Great graphics!
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brettchalupa
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« Reply #55 on: May 25, 2012, 09:36:27 am »

This is looking really nice. Smiley
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Franklin's Ghost
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« Reply #56 on: May 27, 2012, 02:09:48 am »

This looks nice, like the minimal use of colours. Also agree with SolarLune that the shadows could be darker.
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08--n7.r6-79.84
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« Reply #57 on: June 06, 2012, 11:07:49 am »

I think that the shadows could be darker, and be a bit more uniform in direction (the shadow at the top level doesn't go away from the opening), but that's just nitpicking.

yes, you right about shadows, SolarLune!


ok, new stuff:



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SolarLune
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Hmm.


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« Reply #58 on: June 06, 2012, 11:46:09 am »

Sweet. Is that some sort of GUI or level select screen or something?
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mauz
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« Reply #59 on: June 06, 2012, 11:49:04 pm »

Really love the style. And Flashback is one of my all time favorites!
Inspiring!  My Word!
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