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TIGSource ForumsCommunityDevLogs5734L3R
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Author Topic: 5734L3R  (Read 149375 times)
DireLogomachist
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« Reply #480 on: December 27, 2016, 02:46:00 PM »

Looking very cool!
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Living and dying by Hanlon's Razor
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« Reply #481 on: December 28, 2016, 05:24:58 AM »

This is some serious stuff Cool
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agersant
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« Reply #482 on: December 29, 2016, 06:12:02 AM »

Glad to see some movement on this! Keep up the good work!
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Music Vortex
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« Reply #483 on: December 30, 2016, 10:03:59 AM »

Awesome project, glad to see it back on track!  Beer!
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08--n7.r6-79.84
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« Reply #484 on: January 02, 2017, 05:53:30 AM »

So, I started working on a series of levels for the prototype, which comprehensively demonstrate you the basic idea of the gameplay. These levels will contain different elements of gameplay such as:
 
  • Puzzles, based on interactions with objects (based on physics and not on a grid movement as in Pocket Kingdom)
  • Puzzles based on stealth mechanics (basically it's programming of enemies logic and also dynamic shadows)
  • The elements of the hacking
  • Arcade elements
  • Action elements

All these aspects will infiltrate and interact with each other and eventually combined into a single complex. I plan to start from the most difficult and most interesting part - the elements of the hacking (but it will also include some stealth elements, like shadows). The difficulty lies in the fact that I have no clear vision how it should work. So, we'll try it first.


Here is a list of required objects to implement hacking elements in prototype:

- Tileset for the test puzzle (mostly ready)
- Puzzle as is
- The level for the puzzle, assembled from tiles
- The keeper of the key with access rights, locked mode (done)
- The keeper of the key with access rights, unlocked mode (done)
- Loader (done) + animation
- Guard (done) + animations (done)
- Keeper with a guard's gun (2 versions - red and emerald)
- Design of permission status displaying for guns
- Keeper with a gun knocking social chips
- Terminal (done)
- Menu of Terminal (done)
- Menu of guard's waypoints (done)
- Menu of current segment
- Hacking menu (mostly ready)

We also need to choose the best option to displaying guns over the 5734L3R's sprite.  And add shadows (at first it will be static) as stealth object.

After its implementation, we will publish a prototype and access to it will be only for patrons. So, we can discuss it together and then proceed to the implementation of the other elements.
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Chris Pavia
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« Reply #485 on: January 12, 2017, 10:09:21 AM »

Visually it looks interesting, but if I didn't already know what it was supposed to say I don't think I'd be able to read it. The A is completely unrecognizable (to me at least), the e is close but still difficult to parse.
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08--n7.r6-79.84
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« Reply #486 on: January 12, 2017, 10:26:58 PM »

Visually it looks interesting, but if I didn't already know what it was supposed to say I don't think I'd be able to read it. The A is completely unrecognizable (to me at least), the e is close but still difficult to parse.

My english is bad and I don't have time to make good explanation, so I give only 2 reasones why I'm not gonna change logotype:

1. 5734L3R is art project. So, first of all art. And than everything else - readability, gameplay etc.
2. 5734L3R is personal project, I just like this logo.

But thank you for feedback!
« Last Edit: January 13, 2017, 01:23:41 AM by 08--n7.r6-79.84 » Logged

Mixer
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« Reply #487 on: January 12, 2017, 10:43:16 PM »

Woah, following. Sensational art.
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My twitter is @5Mixer.
I'm currently making a dungeon game, check it out :D
https://forums.tigsource.com/index.php?topic=59139.0
08--n7.r6-79.84
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« Reply #488 on: January 20, 2017, 07:22:51 AM »


New part of level is done:



Scroll there to see more ----------->

And this is how looks the whole level, http://media.moddb.com/images/games/1/16/15474/whole-level.png

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absenter
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« Reply #489 on: January 20, 2017, 07:20:09 PM »

Been checking this out for awhile. Appreciate your devotion to your art. Everything looks amazing.
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08--n7.r6-79.84
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« Reply #490 on: January 23, 2017, 07:54:18 AM »



Gameplay objects:

- terminal
- crate
- cargo elevator
- hunter
- stationary laser
- keeper for many items (in this case it's social chip's deactivator)
- turret
- portal
- red robot  
- laser

« Last Edit: January 23, 2017, 08:07:34 AM by 08--n7.r6-79.84 » Logged

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« Reply #491 on: January 23, 2017, 08:02:22 AM »

Daaang I remember seeing this way back when on pixelation forums. Looks amazing! The atmosphere and the color tones really draw me into the world.
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08--n7.r6-79.84
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« Reply #492 on: February 02, 2017, 11:26:42 PM »



The main purpose of this level segment is the activation of Hunter's social chips. Upon activation, each of them poses a danger for the 5734L3R. Therefore, it's important to avoid contact with activated Hunters (and also with Guards ofcourse) here. After  activating the Hunters followed to dispence pier, where  cargo ships  transport  robots in different parts of the System.

But before that, each Hunter being tested to find out that the activation process was successful. In case of any problems, Guards used special weapons to beat out social chip from Hunter. And this weapon is one of the main objectives of current mission.
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08--n7.r6-79.84
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« Reply #493 on: February 10, 2017, 05:13:48 AM »

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08--n7.r6-79.84
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« Reply #494 on: February 15, 2017, 11:11:28 AM »



Some of the gameplay objects.
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Schoq
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« Reply #495 on: February 15, 2017, 07:26:48 PM »

Heavy Another World/Flashback vibes from that scene  Hand Thumbs Up Right
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« Reply #496 on: February 15, 2017, 07:36:19 PM »

I don't know much about the game, but it looks F-ing awesome. Glad that you kept at it during all those years and hope you finish it.

I like the presentation in its own way it's very artistic and contemporary, being minimal is a good way to keep mystery it seems.
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« Reply #497 on: February 16, 2017, 03:34:38 AM »

Ok, I just discovered this thread and it immediately solved one of the mysteries of Pocket Kingdom for me...
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foofter
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« Reply #498 on: February 16, 2017, 03:53:43 AM »

Love the dark pixel style. Smiley
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
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« Reply #499 on: February 20, 2017, 06:26:11 AM »

Thanks, guys!

Ok, I just discovered this thread and it immediately solved one of the mysteries of Pocket Kingdom for me...

Coffee
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