Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 07:17:15 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs5734L3R
Pages: 1 ... 25 26 [27] 28 29 30
Print
Author Topic: 5734L3R  (Read 148348 times)
Canned Turkey
Guest
« Reply #520 on: August 22, 2017, 11:57:26 AM »

Wonderful art, I like the scale of the details.
Logged
Le Slo
Level 0
**


View Profile
« Reply #521 on: August 22, 2017, 12:05:33 PM »

This looks awesome!
Logged

Sebastian_Nigro
Level 0
*



View Profile WWW
« Reply #522 on: August 22, 2017, 02:42:14 PM »

fireboy, thanks!

Meanwhile, preparing layers for scrolling test:



Full version.

Omg this looks absolutely incredible.
Logged
08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #523 on: September 06, 2017, 05:14:20 AM »

Logged

Canned Turkey
Guest
« Reply #524 on: September 06, 2017, 05:01:29 PM »

Stunning work as always   Kiss
Logged
zede05
Level 2
**



View Profile WWW
« Reply #525 on: September 06, 2017, 08:19:47 PM »

Soooo good.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #526 on: September 08, 2017, 08:10:04 AM »

Thanks, guys! I'm happy that you like it!  Coffee
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #527 on: September 19, 2017, 05:52:33 AM »



Just testing new animations.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #528 on: September 21, 2017, 04:52:32 AM »


Logged

Canned Turkey
Guest
« Reply #529 on: September 21, 2017, 10:10:16 AM »

getting hyped!
Logged
ionside
Level 1
*


what was I doing, again?


View Profile WWW
« Reply #530 on: September 21, 2017, 07:57:36 PM »

Niiiiiiiiiice following.
Logged

archgame
Level 2
**


I program architecture and build video games


View Profile WWW
« Reply #531 on: September 22, 2017, 09:31:15 PM »

The scrolling is working. Also, your color work is really nice, even though it is 2D i really feel the thickness of the air/atmosphere and it helps create a nice sense of depth.

(edit: looking at it again, I can't tell if the sprites have the same color/atmosphere/fog applied to them?)
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #532 on: September 27, 2017, 10:43:33 AM »

Logged

Fat Pug Studio
Level 2
**


View Profile WWW
« Reply #533 on: October 02, 2017, 12:42:18 PM »




I think this is my favourite gif of the year.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #534 on: October 04, 2017, 05:28:58 AM »

Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #535 on: October 12, 2017, 07:31:47 AM »

While I had internet outage at the end of september, I decided to spend some time on the rendering enginge. I had draft of shaders implementation (before there was only one shader program used for basically all rendering), but they were not yet ready for in-game use. Finally fixed that. I think that's pretty obvious was capabilities enabling shaders give us. As a test case I made a simple shader that should imitate object hologram. It's quite basic (just color multiplication with some sin/cos waves based on game timer), but as a test case fits pretty well. That change actually introduced a leap from using only GLES2.0 to requiring GLES3.0 as instead of normalized uv texture2D calls we now use texelFetch that allows for more precise per-pixel approach for shaders (Yeah, fragment shaders are per-pixel, but I mean per-pixel on texture Wink )



Bonus picture: Test of parametrized shader (color) which would be used for system view for objects that don't have dedicated system-view graphics. (Ground will have either custom graphics or different shader that uses complex logic to render it's edges, screenshot does not use custom shaders for it, so object kind of pop out).

Logged

Pizzamakesgames
Level 2
**



View Profile WWW
« Reply #536 on: October 12, 2017, 12:23:56 PM »

I don't feel like the title i stylized enough, what if you also turned the R around?

The art looks neat, though.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #537 on: August 23, 2018, 06:16:30 AM »

Sorry for silence, I have depression and health problems (please don't ask what), so I’ve stopped posting everywhere except the Patreon.

Now I drink tranquilizers and I'm a bit better and here is my post "How things are going". We have some hard problems with AI and Nape phisics, so we've found second programmer and now both programmers move logic code on Unity. While they're doing this I draw different odd stuff:



And when we'll get working Unity build I plan to start work with gamedesigner, because in my current state it's to hard to draw graphics and work on gameplay and also organize all dev process.

So this is how things are going, we still make this game. And I believe that we'll finish it. Thanks to all you that you believe too! c:
« Last Edit: August 23, 2018, 06:34:09 AM by 08--n7.r6-79.84 » Logged

QOG
Level 3
***



View Profile WWW
« Reply #538 on: August 23, 2018, 02:00:53 PM »

This game continues to look absolutely incredible, and I'm thrilled work on it is ongoing.  Hand Thumbs Up Right
Logged
andyfromiowa
Level 1
*



View Profile
« Reply #539 on: August 23, 2018, 07:12:26 PM »

Whoa! This looks awesome. Definitely following for more.  Hand Any Key Grin
Logged

Pages: 1 ... 25 26 [27] 28 29 30
Print
Jump to:  

Theme orange-lt created by panic