08--n7.r6-79.84
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« Reply #60 on: June 07, 2012, 06:44:42 AM » |
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Sweet. Is that some sort of GUI or level select screen or something?
it's GUI, something like in-game Norton Commander lol mauz, it's not like Flashback anymore
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mauz
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« Reply #61 on: June 07, 2012, 06:55:10 AM » |
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Oh. Looks really nice anyway.
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retrohelix
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« Reply #62 on: June 07, 2012, 01:28:28 PM » |
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I had a look at your site... everything is just gorgeous.
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08--n7.r6-79.84
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« Reply #63 on: June 08, 2012, 12:35:06 AM » |
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mauz I had a look at your site... everything is just gorgeous.
thanx! :3
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08--n7.r6-79.84
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« Reply #64 on: June 15, 2012, 05:23:56 AM » |
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trying to make this "game" more bright and contrast
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« Last Edit: June 22, 2012, 10:29:25 AM by Winged Doom »
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SolarLune
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« Reply #65 on: June 15, 2012, 09:24:22 AM » |
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trying to make this "game" more bright and contrast
I'd say lighten the ship by a shade so that it stands out, or perhaps give it the same colors as the enemies so that it looks 'evil' and coherent with an enemy ship. But I'm loving the graphical style!
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« Last Edit: June 15, 2012, 09:40:23 AM by SolarLune »
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:^)
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« Reply #66 on: June 15, 2012, 03:38:55 PM » |
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i'd say darken it.
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Masakari
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« Reply #67 on: June 15, 2012, 07:41:48 PM » |
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Awesome screen! Just love the style of this game!
I'd say to adjust the hue of the ship slightly, just enough that it stands out more, but not so much that it becomes too different in colour.
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08--n7.r6-79.84
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« Reply #68 on: June 22, 2012, 10:55:57 AM » |
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Two news for you guys - I found a programmer and also the composer found me. And this guy, he is a magician!
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Masakari
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« Reply #69 on: June 22, 2012, 01:59:48 PM » |
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One day I will come to your house and steal your brain. I wish I could steal you away. I'm gonna steal you for my project. See where this is going? Nice song, complements the vibe.
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ShinnyMetal
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« Reply #70 on: July 11, 2012, 08:17:44 PM » |
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yes or no? I'm leaning more towards no myself. has a bit of the right feel but not quite there. (also lol vague name)
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08--n7.r6-79.84
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« Reply #71 on: July 15, 2012, 11:35:52 PM » |
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yes or no? YES!
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Pemanent
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« Reply #72 on: August 03, 2012, 01:55:16 AM » |
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yes or no? I'm leaning more towards no myself. has a bit of the right feel but not quite there. (also lol vague name) Is this some music for the game?? That sounds ridiculously awesome to me. I'm not sure what mood you're going for but the sound perfectly fits the art imo.
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rdein
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« Reply #74 on: August 06, 2012, 09:22:51 AM » |
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a fucking godspeed punch to your face.
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08--n7.r6-79.84
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« Reply #75 on: August 07, 2012, 09:51:12 AM » |
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a fucking godspeed punch to your face.
okay
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08--n7.r6-79.84
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« Reply #76 on: August 11, 2012, 04:36:58 AM » |
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Trying to make it more contrast and readable again: So, is that better?
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SolarLune
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« Reply #77 on: August 11, 2012, 06:47:00 PM » |
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Thought someone would have posted here by now.
While it is better, I think the background buildings (the purple one behind the crates) needs to be a bit darker to make the crates stand out. Ah, the right one is the improved version? It looks better, I think. The buildings furthest back should fade into the skyline a bit, like the ones the furthest back, I think. Anyway, great graphics so far!
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clockwrk_routine
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« Reply #78 on: August 11, 2012, 11:26:36 PM » |
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which one is which? left one is burning a hole in my eye, the right one is nicer on them. Your stuff is nice, by the how. lighten/lose detail in the buildings in the background as they recede to differentiate between the planes if that is a concern. If the tiles are a WIP you're probably going to add more details in the foreground, so this will be less of an issue.
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Graham-
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« Reply #79 on: August 11, 2012, 11:34:54 PM » |
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I'm curious to understand gameplay.
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