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08--n7.r6-79.84
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« Reply #80 on: August 13, 2012, 08:41:28 AM »

Thought someone would have posted here by now.

While it is better, I think the background buildings (the purple one behind the crates) needs to be a bit darker to make the crates stand out. Ah, the right one is the improved version? It looks better, I think. The buildings furthest back should fade into the skyline a bit, like the ones the furthest back, I think. Anyway, great graphics so far!

No)) right one is old version =) Ok, thank you for feedback :3

If the tiles are a WIP you're probably going to add more details in the foreground, so this will be less of an issue.

I like the brevity of the foreground and do not want to saturate its by details.

I'm curious to understand gameplay.

You can try to check design document of game. It is in Russian, but well illustrated. Maybe it will help you understand.
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« Reply #81 on: August 13, 2012, 10:12:00 AM »

Trying to make it more contrast and readable again:
So, is that better?
Смотрел на них в разную погоду и разное время дня. Когда мне хочется дождя - лучше старая правая. А когда ясного летнего дня - новая левая.

В общем я бы определился с тем, какая погода отражена, и её бы усиливал. Раз ты хочешь новую-левую, то разумно делать солнечный день. Значит, усиливать Солнце и оттенки потеплее.

Встроенный Нортон крут!
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ShinnyMetal
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« Reply #82 on: August 15, 2012, 10:58:56 PM »

I personally like the darker pallet compared to the lighter one. has a lot for atmosphere. Maybe a happy middle of the two would be good? Or maybe, rather than trying to make the contrast in colors go in a brighter direction, make the darks darker? With it so bright it feels like the mystery and heaviness is gone.

I like the grays a lot more than the browns.
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08--n7.r6-79.84
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« Reply #83 on: August 16, 2012, 06:05:18 AM »

With it so bright it feels like the mystery and heaviness is gone.

That's what I'm afraid of.
Probably i can keep a bright variant for some special moments in game. For solved puzzles maybe.
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Dugan
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« Reply #84 on: August 16, 2012, 02:38:50 PM »



trying to make this "game" more bright and contrast



This is looking tasty!
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ShinnyMetal
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« Reply #85 on: August 16, 2012, 07:00:23 PM »



trying to make this "game" more bright and contrast



This is looking tasty!

Yes, this pallet is nice and tasty
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« Reply #86 on: August 17, 2012, 01:44:00 AM »

this is awesome!! but hwere's the old sprite? it was so cute.....
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08--n7.r6-79.84
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« Reply #87 on: August 18, 2012, 11:27:41 PM »

this is awesome!! but hwere's the old sprite? it was so cute.....

they don't like me anymore, sorry :3
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08--n7.r6-79.84
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« Reply #88 on: August 21, 2012, 10:09:54 AM »

underground levels:



+ NES color version with tileset:



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08--n7.r6-79.84
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« Reply #89 on: August 23, 2012, 02:34:20 AM »


meet 67D 545*



and click 2 scale

* GRD SYS
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Bandreus
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« Reply #90 on: August 23, 2012, 03:34:01 AM »


meet 67D 545*



and click 2 scale

* GRD SYS

Beautiful  Addicted

this just mockup or something implemented already?
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08--n7.r6-79.84
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« Reply #91 on: August 25, 2012, 12:01:14 AM »

this just mockup or something implemented already?

mockup c:
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08--n7.r6-79.84
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« Reply #92 on: August 25, 2012, 12:05:25 AM »






« Last Edit: August 25, 2012, 09:38:57 AM by Winged Doom » Logged

happymonster
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« Reply #93 on: August 25, 2012, 01:47:33 AM »

That style on the building background is wonderful!
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SolarLune
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« Reply #94 on: August 25, 2012, 06:07:03 AM »

Yeah, that looks pretty sweet. The dark characters contrast well against the light background. I think the ship could be a little brighter if they can interact with it, but it's cool nonetheless.
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08--n7.r6-79.84
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« Reply #95 on: August 26, 2012, 01:25:52 AM »

Yeah, that looks pretty sweet. The dark characters contrast well against the light background. I think the ship could be a little brighter if they can interact with it, but it's cool nonetheless.

This is not a ship, just abstract element of environment. Maybe some big gun or turret =)
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« Reply #96 on: August 26, 2012, 01:54:34 AM »

Yeah, that looks pretty sweet. The dark characters contrast well against the light background. I think the ship could be a little brighter if they can interact with it, but it's cool nonetheless.

This is not a ship, just abstract element of environment. Maybe some big gun or turret =)
should probably be facing AWAY from the pillar then...
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« Reply #97 on: August 28, 2012, 06:49:10 PM »

This is something I most definantly will try out when its ready. Seriously love the look and mood of this game. Kudos!
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Masakari
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« Reply #98 on: August 29, 2012, 06:05:05 AM »

Hey WD, what engine / editor are you using? Is it something you custom built yourself?
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08--n7.r6-79.84
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« Reply #99 on: August 31, 2012, 08:39:05 PM »

@Voyager I'm glad you like the mood that I'm trying to create in game. Hope that i will justify your expectations.


Hey Masakari!  Coffee I'm using the engine developed on C++ by this guy.
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