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TIGSource ForumsDeveloperPlaytestingShoot The Core - WIPBPMF
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PenguinHat
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« on: June 25, 2008, 05:05:51 AM »

Shoot The Core - WIPBPMF (Work In Progress But Pretty Much Finished)

This is a quick and easy arcade top down shmup abstract thing based around time attacking a single boss. Right now it has no music. Was made in about a day. First Game Maker 7 Pro game (used to use MMF.)

You play a dot, and have to shoot the core. I want people to be able to play the game without much external instructions so I'll not post a wall of text.





I would like to know if anyone had any trouble understanding what was going on, if their are any bugs, if it runs well and if you think that it's too easy or hard. Or ugly. Also, scores would be nice. Be brutal. I'm not going to learn otherwise.

Link here
« Last Edit: June 25, 2008, 07:15:35 AM by PenguinSeph » Logged
FishyBoy
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« Reply #1 on: June 25, 2008, 09:54:41 AM »

It's pretty tough, but I'm bad at shmups. Maybe you should move a bit faster.

Also, I have no idea how to kill the boss. What am I to do? The goal is not clear enough!
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battlerager
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« Reply #2 on: June 25, 2008, 10:20:19 AM »

What am I to do? The goal is not clear enough!
Shoot The Core
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handCraftedRadio
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« Reply #3 on: June 26, 2008, 06:21:54 AM »

I like the game idea, however i thought that the window of core openness time was a little bit too short. It was really hard to hit even before the enemies spawned. I think luke skywalker had an easier target when he shot the photon missle into the death star's core.  Grin

I also thought that the player did not stand out enough. Whenever lots of enemies come it is easy to lose yourself in the mess of enemy ships and projectiles. Maybe making the player bigger or a color that stands out more. Also, whenever you die it is almost impossible to find the player. I think it would be helpful to pause for a few seconds or have something blink that shows you where you are at before the enemies start attacking.

Again, I like the game concept and it would be cool to see this expanded apon. Grin
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PenguinHat
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« Reply #4 on: June 26, 2008, 07:10:36 AM »

Right., changes have been made! (Most of which I should have made before releasing the first WIP version, but let's overlook that)

Boss starts off easier.
The difficultly cerve is more of a curve, less of a cliff.
Player is now solid. Makes it much easier to see.
Easier to find player after you have been hit.

Link here
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FishyBoy
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« Reply #5 on: June 26, 2008, 12:38:34 PM »

Huh?

I don't get it.
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battlerager
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« Reply #6 on: June 26, 2008, 12:54:05 PM »

I beat it on my first try, but its really one of those games where the SCORE is what matters.


It's really quite difficult  Beer!

Also, I liked it a lot. Only thing it could use is some sweet music  Cool
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ultim8p00
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« Reply #7 on: June 26, 2008, 01:21:00 PM »

I generally don't like shmups, but I liked this. Quite difficult too. I was going to post some complaints but it looks like you took care of some of them at least.
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PenguinHat
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« Reply #8 on: June 26, 2008, 01:55:56 PM »

I generally don't like shmups, but I liked this. Quite difficult too. I was going to post some complaints but it looks like you took care of some of them at least.
No, go on. Post them.
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« Reply #9 on: June 27, 2008, 02:18:32 AM »

This is pretty fun, and addicting.  Managed to get 281 after a few tries.
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cyber95
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« Reply #10 on: June 27, 2008, 07:25:12 AM »

So, I'm playing, and I just can't win! I'm shooting all of the sides and everything! What am I doing wrong?
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battlerager
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« Reply #11 on: June 27, 2008, 12:07:01 PM »

So, I'm playing, and I just can't win! I'm shooting all of the sides and everything! What am I doing wrong?
Nice one  Beer!
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handCraftedRadio
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« Reply #12 on: June 27, 2008, 12:32:07 PM »

So, I'm playing, and I just can't win! I'm shooting all of the sides and everything! What am I doing wrong?

You see guys, this is funny because the goal is so obvious that nobody wouldn't be able to figure out what to do.



Beat it with 7 seconds left. Improvements make it much better, nice job.
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cyber95
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« Reply #13 on: June 27, 2008, 12:37:44 PM »

So, I'm playing, and I just can't win! I'm shooting all of the sides and everything! What am I doing wrong?

You see guys, this is funny because the goal is so obvious that nobody wouldn't be able to figure out what to do.
I know, I thought it was pretty clever myse-oh. Sad
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PenguinHat
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« Reply #14 on: June 27, 2008, 01:27:02 PM »

Glad to see that people are enjoying it.

I've updated it, but all that's new is some font changes. It's not really worth changing to. All I really think it needs now is some music, but I'm not sure how to go about that.

Unless there's anything anyone wants to bring up? Please be brutal, it's the only way I'll learn.
« Last Edit: June 27, 2008, 01:32:20 PM by PenguinSeph » Logged
battlerager
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« Reply #15 on: June 27, 2008, 03:24:25 PM »

All I really think it needs now is some music, but I'm not sure how to go about that.
I am up for it  Beer!

If you are okay with some Chiptune-Metal  Gentleman
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PenguinHat
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« Reply #16 on: June 28, 2008, 04:47:06 AM »

All I really think it needs now is some music, but I'm not sure how to go about that.
I am up for it  Beer!

If you are okay with some Chiptune-Metal  Gentleman
That would be perfect! Thank you very much you wonderful person!
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« Reply #17 on: June 28, 2008, 05:16:11 AM »

coolz  Beer!
« Last Edit: June 28, 2008, 05:26:13 AM by Eclipse » Logged

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« Reply #18 on: June 28, 2008, 01:45:02 PM »

I liked this, though the mouse+keys controls gave me a slight pain (I'm not a big FPS player!). In arena shooters I generally prefer dual-stick, Geometry Wars-style controls, but I don't think that would work so much in this case, because it's more about shot accuracy than spraying bullets everywhere. I don't know how useful my feedback is to you, seeing as you're pretty much finished, but here's a list of stuff:

- You should make the Hi-score table viewable from the title screen. Currently the only way to see the high scores is to complete the game. It's not shown when you fail, either.
- Speaking of failing, I get this error whenever I lose:
Quote
___________________________________________
ERROR in
action number 3
of Alarm Event for alarm 0
for object obj_enemydrone:

Error in code at line 3:
   ii.direction=point_direction(x,y,obj_player.x,obj_player.y);//set the direction

at position 46: Unknown variable x
- The bottom of the font on the Hi-score screen is being cut off, so the bottoms of y's, g's and so on, are missing.
- I've never been a fan of shooting systems where you can't fire while your previous shot is still on-screen. If you miss everything, it can take a while for your shot to reach the edge of the screen. I'd suggest a fixed fire rate of about one shot per second.

I think that's all I've got for now.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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PenguinHat
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« Reply #19 on: June 28, 2008, 02:57:41 PM »

I liked this, though the mouse+keys controls gave me a slight pain (I'm not a big FPS player!). In arena shooters I generally prefer dual-stick, Geometry Wars-style controls, but I don't think that would work so much in this case, because it's more about shot accuracy than spraying bullets everywhere. I don't know how useful my feedback is to you, seeing as you're pretty much finished, but here's a list of stuff:

- You should make the Hi-score table viewable from the title screen. Currently the only way to see the high scores is to complete the game. It's not shown when you fail, either.
- Speaking of failing, I get this error whenever I lose:
Quote
___________________________________________
ERROR in
action number 3
of Alarm Event for alarm 0
for object obj_enemydrone:

Error in code at line 3:
   ii.direction=point_direction(x,y,obj_player.x,obj_player.y);//set the direction

at position 46: Unknown variable x
- The bottom of the font on the Hi-score screen is being cut off, so the bottoms of y's, g's and so on, are missing.
- I've never been a fan of shooting systems where you can't fire while your previous shot is still on-screen. If you miss everything, it can take a while for your shot to reach the edge of the screen. I'd suggest a fixed fire rate of about one shot per second.

I think that's all I've got for now.
Your feedback is very useful, it's exactly what I need.

I've made a new version that should fix all that.

Fixes are:
Can access hi-score from title.
Debug thing removed. You could press space to give yourself a game over in old version. It was meant for testing but I forgot to remove it. Opps.
Error message should not appear anymore. Tell me if it does.
Hiscore should now fit probably.
You can now only shoot once every second. I was going to keep it running the old way until I managed to defeat it in 5 seconds during testing.
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