ஒழுக்கின்மை (Paul Eres)
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« Reply #40 on: August 15, 2011, 03:26:36 AM » |
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Thank-you for the explanation.
2 years is quite a long time for an indie game to be in development, so it would be understandable if some of them have been abandoned. I'd expect a project to be finished in under 6 months if it's going to be finished at all.
nah, i'd say the average time it takes to finish an indie game is more than 6 months (unless you count flash games). of all my finished games, not one of them was finished in under 6 months (the shortest was 7 months) examples of long dev times: cave story - 5 years iji, glum buster - 4 years aquaria - 3 years super meat boy - 2 years
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« Last Edit: August 15, 2011, 03:51:52 AM by Paul Eres »
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Desert Dog
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« Reply #41 on: August 15, 2011, 03:52:50 AM » |
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Dam, hit vote before I realised you'd added Phantasmaburbia. :S
I voted for Fez, Cletus Clay, Saturated Dreamers, ArcMagi, Cinders, The Archer.
..Basically GM games, mostly. I should get about more, but it seems theseadays I'm too wrapped up in my own projects..
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ஒழுக்கின்மை (Paul Eres)
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« Reply #42 on: August 15, 2011, 03:53:43 AM » |
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i dunno, maybe it's different tastes, but some of the most impressive games i've ever played were indie games; for instance, i was more impressed by spacechem (an indie game) than by any other game this year, and my favorite game of all time (glum buster) is an indie game
that said i don't see why a game has to be impressive to be worth spending a lot of time making. people spend years writing novels, or building a house, etc., and those don't have to be impressive to be worth doing. if something is enjoyable to do, i don't see why one should limit the amount of time one spends working on a project
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« Last Edit: August 15, 2011, 04:00:14 AM by Paul Eres »
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ஒழுக்கின்மை (Paul Eres)
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« Reply #44 on: August 15, 2011, 04:00:37 AM » |
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WHERE THE HELL IS MONACO?  It was my 2010 most anticipated indie game!  it's on the list and has been since i started the list. did you try using ctrl+f?
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dEnamed
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« Reply #45 on: August 15, 2011, 04:50:32 AM » |
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I'd like Intersteller Marines on the list. If only for the way they do business, which I really like. There's just so much power behind being open about the development process, it's insane. Also Bastion, but that doesn't need to be put on the list, what with it releasig in a handful of days. Anyway, my votes apart from Intersteller Marines. Another Metroid 2 Remake - Because this actually has the potential to turn out good and not least of all actually make it to the finishing line. Infested Planet - I like the concept. Ever since public beta it seems to have fallen off the planet advertisement wise though, which is kinda sad. Trine 2 - Because, hell yes! Trine 1 single handedly turned out to be my personal favorite indie game of all time. Can't help but feel hyped about Part 2. Although it does look somewhat the same. Dungeon Defenders - I really don't know, never really read up on this one but for some reason I'm waiting for it. Guess I'm weird?
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Obviously of demonic ancestry. In that case, can I get my wings please?
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Tuba
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« Reply #46 on: August 15, 2011, 05:09:49 AM » |
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WHERE THE HELL IS MONACO?  It was my 2010 most anticipated indie game!  it's on the list and has been since i started the list. did you try using ctrl+f? I saw it in the list and voted for it, I mean really WHERE IS IT? There's no word about it for a long time! 
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ஒழுக்கின்மை (Paul Eres)
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« Reply #47 on: August 15, 2011, 05:13:35 AM » |
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added interstellar marines
and i haven't heard much about monaco in a while but i'm pretty sure it's still in production
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AshfordPride
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« Reply #48 on: August 15, 2011, 05:46:03 AM » |
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☑ Skullgirls
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moi
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« Reply #49 on: August 15, 2011, 05:46:52 AM » |
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No it was never released, this was supposed to be a demo and the final game was supposed to come afterward. lame paul eres, lame
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subsystems subsystems subsystems
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s0
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« Reply #50 on: August 15, 2011, 06:30:06 AM » |
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I'm not interested in the vast majority of commercial indie games. There's still good freeware/hobbyist type stuff coming out but unfortunately it gets eclipsed by commercial releases. What I used to like about TIGS when I discovered it back in 08 was the sense of equality between "amateurs" and "pros." A sense even if you were just some dude making games in his bedroom you were part of a "scene." All that seems to have disappeared over the last 2 years.
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« Last Edit: August 15, 2011, 06:37:52 AM by C.A. Sinclair »
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moi
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« Reply #51 on: August 15, 2011, 06:32:39 AM » |
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Ditto, they're kind of unexciting, like 1970s arthouse films
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subsystems subsystems subsystems
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dEnamed
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« Reply #52 on: August 15, 2011, 06:49:35 AM » |
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I've been somewhat burned by commercial Indie Game Releases lately. At least, I stopped buying Indie Games at release, no matter how much I'm looking forward to them. Naturally, they can't afford thorough testing but also seem to be rushing release quite a bit resulting in horrendously bugged releasedays.
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Obviously of demonic ancestry. In that case, can I get my wings please?
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zratchet
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« Reply #53 on: August 15, 2011, 06:55:57 AM » |
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Beep is released on Steam.
What about In Momentum or Take On Helicopters (As far as I know, it's by the Arma guys but self-published so *kind of* counts as indie?)
How indie are Paradox titles given the success of Magicka?
Gemini Wars from Camel101?
Natural Selection 2?
Skulls of the Shogun no longer considered because of MS publishing?
Chivalry?
Scrolls?
Atomic City Adventures?
Dead Block?
Dungeon Viva?
Naumachia?
Followups to the Steel Storm series? (I work on this one!)
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Syrion
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« Reply #54 on: August 15, 2011, 07:12:43 AM » |
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I'm most looking forward to The Witness and Overgrowth of that list. Especially The Witness interests me, because I find that I'm less and less inclined to play action games, especially lengthier ones. But, a game with a rather laid back atmosphere and clever puzzles you can solve at your own pace is that much more interesting to me. Apparently I am getting older.. Games which I missed on the list are Desktop Dungeons, of course (4 pages and nobody mentioned it?!), and the impressive-looking Naumachia: Space Warfare by AuraSection: http://naumachia.aureasection.com/
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Hangedman
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« Reply #55 on: August 15, 2011, 07:13:46 AM » |
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Sword and Sorcery is out, isn't it? I'm not interested in the vast majority of commercial indie games. There's still good freeware/hobbyist type stuff coming out but unfortunately it gets eclipsed by commercial releases. What I used to like about TIGS when I discovered it back in 08 was the sense of equality between "amateurs" and "pros." A sense even if you were just some dude making games in his bedroom you were part of a "scene." All that seems to have disappeared over the last 2 years.
A side effect of the newfound commercial viability of indie games, I think.
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« Last Edit: August 15, 2011, 07:36:32 AM by Hangedman »
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s0
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« Reply #56 on: August 15, 2011, 08:07:30 AM » |
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A side effect of the newfound commercial viability of indie games, I think.
Guess so. Money ruins everything, huh?
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leonelc29
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« Reply #57 on: August 15, 2011, 08:38:23 AM » |
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is it me or is that TIGL2 is so obscure that never heard any news of it? probably me... 
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oyog
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« Reply #58 on: August 15, 2011, 09:20:57 AM » |
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I'd like to say The Salvage but I don't think a release date was ever mentioned in the devlog thread. Hell, I don't even know if it's still in development. Hypothetically, if that were going to be released for the end of 2011 that would definitely be my first vote.
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Tuba
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« Reply #59 on: August 15, 2011, 09:30:49 AM » |
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I'm not interested in the vast majority of commercial indie games. There's still good freeware/hobbyist type stuff coming out but unfortunately it gets eclipsed by commercial releases. What I used to like about TIGS when I discovered it back in 08 was the sense of equality between "amateurs" and "pros." A sense even if you were just some dude making games in his bedroom you were part of a "scene." All that seems to have disappeared over the last 2 years.
Most developers doing "commercial" games started as hobbyist/freeware developers. I like to see indie developers getting more resources and being able to make bigger projects. If anything, successful indie stories motivate more bedroom programmers to work on their games bringing more people to the scene and more hobbyist games. So, if you like the hobbyist, bedroom programmer stuff, you're getting more of that, everybody wins!
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