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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsDig-N-Rig Sand Physics
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Author Topic: Dig-N-Rig Sand Physics  (Read 1954 times)
Nix
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« on: August 15, 2011, 09:50:52 AM »

I was playing Dig-N-Rig and thought the particle physics was cool. It's super simple too. I wrote up an article about how to implement it. It's mostly source-code with some explanations in between.

http://s3xyp0rn.com/articles/3/dynamic-sand-particles-ie-falling-sand-physics
« Last Edit: September 03, 2011, 05:37:52 PM by Nix » Logged
Rainchild
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« Reply #1 on: August 17, 2011, 03:29:13 PM »

Nice article (read: nice code dump). I really enjoyed reading it. I actually have not heard about GLFW before and have always just made raw OpenGL calls to contexts created by my own cross platform library (never used GLUT before either...). Thanks a bunch!
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~Rainchild
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