Hello, TIGSource people! My name's Ben and I'm working with
Brawsome on a game called
MacGuffin's Curse. The game is a mix of top-down puzzle (think Sokoban-style games, or the dungeon puzzles from the earlier, 2D Legend of Zelda games) and point-and-click adventures. While there's no "pointing and clicking", there are inventory puzzles, conversation puzzles, silly and (hopefully amusing!) dialogues between various members of our cast.
The main goal of each puzzle is to put a battery on the battery slot, which powers the exit door, allowing you to exit. But of course, it's never that easy. Our main character, Lucas, can't move the batteries - they're too heavy. Luckily, he's also able to transform between himself and a huge werewolf in the moonlight. As a human, he can unlock doors, operate switches, and slip through windows, while as a wolf, he can easily push heavy objects, smash obstacles, and claw his way through piles of dirt. Only by swapping between the two characters, the player is able to solve puzzles and make their escape.
And now (because text is boring!) here's pictures!
Also, we've been writing bits and pieces about the project (and other things) as we've been working on it, if you want to take
a look. I reckon most of you lot probably know all about this stuff already though, you seem to be pretty cluey. =)
I'd love to hear your thoughts and comments! Have been working on this for quite a while now, so hearing from other members from the game dev community I think would be quite valuable. Cheers guys.