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TIGSource ForumsJobsOffering Paid WorkUnglamorous C++ Linux and Mac OS X programming work
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Author Topic: Unglamorous C++ Linux and Mac OS X programming work  (Read 1850 times)
jeb
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« on: August 16, 2011, 01:15:45 AM »

Hey

We are currently looking for somebody who can help us port and fix bugs for the Linux and Mac OS X versions of our Daisy / DaisyMoon game engine. The engine has worked for Mac once upon a time, but we changed something and now it keeps crashing... I have tried to fix this myself, but XCode and Macs in general drive me insane.

We hope for somebody who is interested in a long-time relationship to keep these ports up-to-date and help us with distribution packages etc. This would be compensated, of course, and mainly relate to our "Harvest" and "Cobalt" games.

Thanks

// Jens Bergensten, Oxeye Game Studio
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Evan Balster
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« Reply #1 on: August 16, 2011, 06:25:07 PM »

<3 crossplatform.

PM forthcoming.
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jeb
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« Reply #2 on: August 18, 2011, 12:04:55 AM »

Thanks for all PMs!

We'll get this going in September, knock on wood.
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