Manuel Magalhães
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« Reply #340 on: February 26, 2012, 02:40:42 PM » |
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Yeah, like Miyamoto said "A delayed game is eventually good, a bad game is bad forever.".
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namragog
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« Reply #341 on: February 26, 2012, 02:42:10 PM » |
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I'm a bit troubled by the notion of 'having nothing to show'. Why would you post that? It is in no way accurate.
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eigenbom
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« Reply #342 on: February 26, 2012, 03:29:14 PM » |
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Yeah, like Miyamoto said "A delayed game is eventually good, a bad game is bad forever.".
Like Duke Nukem Forever?
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eigenbom
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« Reply #344 on: February 26, 2012, 03:35:50 PM » |
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nam - squish it all down dude into something that can be finished in a couple of weeks, then just sprint to get it done and dusted!
That is the absolute worst idea. Fair enough, I just want to play it is all .... Are you saying DNF will be 'eventually' good because it was delayed?
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Manuel Magalhães
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« Reply #345 on: February 26, 2012, 03:38:02 PM » |
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No, I'm saying that DNF could have been good.
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namragog
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« Reply #346 on: February 26, 2012, 03:42:17 PM » |
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nam - squish it all down dude into something that can be finished in a couple of weeks, then just sprint to get it done and dusted!
That is the absolute worst idea. Fair enough, I just want to play it is all .... Are you saying DNF will be 'eventually' good because it was delayed? Have no fear! I really want to get that demo done. Also this thread will not turn into a conversation about DNF. Stop it.
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Manuel Magalhães
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« Reply #347 on: February 26, 2012, 03:43:39 PM » |
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Ok, sorry.
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namragog
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« Reply #348 on: February 26, 2012, 03:45:37 PM » |
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I feel like i'm being really mean to everyone! I'm not trying to be! Oh no!
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Manuel Magalhães
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« Reply #349 on: February 26, 2012, 03:50:31 PM » |
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Ah, ok then. By the way neat new banner.
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namragog
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« Reply #350 on: February 26, 2012, 04:06:40 PM » |
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Thanks. I whipped it up in 3-4 minutes.
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eigenbom
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« Reply #351 on: February 26, 2012, 04:26:01 PM » |
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Lol, yeh, sorry, my bad ... was just the polemicist in me ...
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namragog
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« Reply #352 on: February 26, 2012, 04:44:01 PM » |
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Lol, yeh, sorry, my bad ... was just the polemicist in me ...
I have to look up that word. EDIT: Hmmmmm...
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rdein
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« Reply #353 on: February 26, 2012, 04:45:22 PM » |
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i liked your older avatar better
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namragog
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« Reply #354 on: February 26, 2012, 04:47:15 PM » |
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i liked your older avatar better
Yeah EDIT: Evangelion is best animu.
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eyeliner
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« Reply #355 on: February 26, 2012, 06:47:12 PM » |
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On what part are you working on,namragog? GFX? Code? Both?
If bored, why not switch to only one side? Usually ideas or motivation appear if you approach your "work" from another angle.
Works for me.
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Yeah.
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namragog
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« Reply #356 on: February 27, 2012, 05:57:39 AM » |
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On what part are you working on,namragog? GFX? Code? Both?
If bored, why not switch to only one side? Usually ideas or motivation appear if you approach your "work" from another angle.
Works for me.
I'm working mostly on visual design, with some annoying coding on the side. Because of the weird angle and movement of the player character, it's super hard to design an exit. I thought I had a good one (the bus), but that will either be in a cutscene or not in the game at all. It's too big and the colors don't fit on some levels.
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namragog
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« Reply #357 on: February 27, 2012, 03:57:27 PM » |
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I think I solved the level end problem! RAILS.
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:^)
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« Reply #358 on: February 27, 2012, 09:36:16 PM » |
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in a world where trains look like they can eat people...
things move pretty fast...
and you don't know...
when u'll be... derailed... looking good dude.
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Happy Shabby Games
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« Reply #359 on: February 27, 2012, 09:41:11 PM » |
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looking good dude.
Yes yes.
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