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1410890 Posts in 69591 Topics- by 58581 Members - Latest Member: elpoeprod

October 09, 2024, 06:08:24 AM

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happymonster
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« Reply #500 on: July 22, 2012, 09:50:58 AM »

I also once did a game with inertia in a frictionless space, but that was a shooter with 8 way movement and shooting. It does let you do some cool movement patterns though. Smiley
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superflat
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« Reply #501 on: July 22, 2012, 11:47:56 AM »

That latest artwork looks incredible man.
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namragog
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« Reply #502 on: July 22, 2012, 11:48:46 AM »

Thank you <3
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namragog
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« Reply #503 on: July 22, 2012, 11:56:55 AM »

Some logos...

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TNERB
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gamez stink


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« Reply #504 on: July 22, 2012, 12:08:45 PM »

more logos please, overload this game with logos everywhere. They all look so fabulous  Addicted
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eyeliner
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« Reply #505 on: July 22, 2012, 12:31:48 PM »

I don't quite understand...  Concerned
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Yeah.
namragog
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« Reply #506 on: July 22, 2012, 12:32:39 PM »

Oh, no, it's not really like that. Don't worry!
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eyeliner
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« Reply #507 on: July 22, 2012, 12:37:11 PM »

Worried?
How could I be? Your game is great, GREAT,I TELL You!

Mine is...



meh...
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Yeah.
namragog
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« Reply #508 on: July 24, 2012, 06:16:13 AM »



Ten more!
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namragog
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« Reply #509 on: July 25, 2012, 11:15:07 AM »

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namragog
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« Reply #510 on: July 27, 2012, 07:44:27 AM »

Work is moving very quickly! Prepare to (hopefully) be pleasantly suprised!  Beer!
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namragog
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« Reply #511 on: July 30, 2012, 10:26:09 AM »

It's weird to implement the logos. They are very distracting. I may have to cut down on them.

Also, new mechanic!

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namragog
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« Reply #512 on: July 30, 2012, 02:40:08 PM »

Yeah, that's why I made them. The problem is putting them into the game without it clashing with the rest of the game world. I also need to figure out how to make the world look more three dimensional, and add more depth without it being distracting. It's pretty hard.
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eyeliner
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« Reply #513 on: July 31, 2012, 06:36:34 AM »

Give them warmer colors, maybe?
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Yeah.
namragog
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« Reply #514 on: August 02, 2012, 07:01:48 AM »

Watch me improve here!

http://forums.tigsource.com/index.php?topic=27658.msg773444#msg773444
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TobiasW
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« Reply #515 on: September 27, 2012, 04:22:07 AM »

After the lovely post in the mockup thread, I need to watch this. It has so much atmosphere! Kiss
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namragog
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« Reply #516 on: September 29, 2012, 04:41:24 AM »

After the lovely post in the mockup thread, I need to watch this. It has so much atmosphere! Kiss

A new follower. yay  Kiss

Sorry for forgetting to reply to this. I needed to register the shock of having another fan.
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namragog
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« Reply #517 on: October 06, 2012, 11:27:22 AM »

UPDATE:

I'm trying to figure out how to use particles in GM.
I also am trying to make the game look even better in motion than it does right now, which basically means more moving things.

I'll keep you posted!
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SoulSharer
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« Reply #518 on: October 06, 2012, 12:03:37 PM »

Wow, artwork looks brilliant and definitely has the essence of strange in it. Liked it.  Smiley
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namragog
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« Reply #519 on: October 06, 2012, 03:30:06 PM »

I cannot figure out how to create parallax backgrounds in Game Maker whatsoever. If anyone has any way of knowing how, please share!

Wow, artwork looks brilliant and definitely has the essence of strange in it. Liked it.  Smiley

Thank you!  Kiss
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