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1403792 Posts in 68294 Topics- by 61958 Members - Latest Member: Kvrochi

December 08, 2022, 05:18:57 AM

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TIGSource ForumsCommunityDevLogs-BEEP-
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mono
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« Reply #600 on: May 11, 2013, 01:24:27 PM »

Agreed. Smiley
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namragog
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« Reply #601 on: May 11, 2013, 01:57:20 PM »

It's hard to tell when they aren't in motion, that much is true.
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Cellusious
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« Reply #602 on: May 11, 2013, 02:35:40 PM »

It's hard to tell when they aren't in motion, that much is true.

Oh you dodged a bullet there mate.
Having a circle spawn in and slowly fade away looks rather bad anyhow what style it is in.

if i so kindly could offer some advice, Without you going full maniac;
Smoke

and expands which makes it more look like a slow explosion with a bit of upwards gravity. So smaller less perfectly round particles which fades away at the same time as they expand would probably be the way to go.
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namragog
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« Reply #603 on: May 11, 2013, 02:45:46 PM »

I'm not going so much for realism as for what just looks fun, but i'll definitely try some other stuff I guess.
Changing what the smoke looks like is the least of my concerns right now though.
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Ashkin
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« Reply #604 on: May 11, 2013, 03:21:22 PM »

if i so kindly could offer some advice, Without you going full maniac;
Undecided Says the guy who ragequit TIGsource after one guy criticized his art?
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Cellusious
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« Reply #605 on: May 11, 2013, 03:38:36 PM »

if i so kindly could offer some advice, Without you going full maniac;
Undecided Says the guy who ragequit TIGsource after one guy criticized his art?

go away kid. there's different ways to comment on work, and try to atleast branch your mind out of your capsule for a moment. if you're really stuborn feel free to take it into pm with me, this is a tread about namragog's game.
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Ashkin
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« Reply #606 on: May 11, 2013, 03:44:04 PM »

kid
We're the same age...
branch your mind out of your capsule for a moment.
isn't calling someone closeminded when you barely know them one of the most closeminded things to do
different ways to comment on work
Yeah, and you did it in a way that insulted his character- hence the part I quoted


To get back on topic: Someday, namragog, I will understand how this game works. Until then I'll just keep admiring the pixel art.
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namragog
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« Reply #607 on: May 11, 2013, 03:45:58 PM »

Yes, it is a thread about my game, and Ashkin I appreciate the support (I really do) but I'd rather not have my devlog filled with drama not relating to my game, so Cellusious, cool it with the hyper-aggressiveness.

Also thanks, Ashkin! I think people will get how it works once they actually play it. It's kind of weird to just look at, because there's so many permutations and movement thingies.
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