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December 09, 2019, 06:23:41 AM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Creativevideo games (no, seriously)
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Author Topic: video games (no, seriously)  (Read 20531 times)
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« Reply #80 on: July 16, 2008, 06:50:20 AM »

Games run into a couple of problems when you run into the artistic side of them. As stated above me, a lot of times, the producers have a programming as opposed to artistic background, meaning that you get a lot of technical innovations but not a lot of artistic innovation/expression in many cases.

Secondly, there is a niche for purely artistic movies in which case the creators still turn a profit. This niche is not as high in gaming. The people most likely to produce the most artistic games on average are the ones that need to profit from a SINGULAR project the most, and therefore can't afford to make something highly artistic that won't get mainstream money in many cases.
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