Description: I've never made a topic here on TIG following the progress of one of my games, I usually just keep it to the weekly game update posts I write on my site, but I figured I'd give it a try this time around. Who knows, maybe this will get the game more publicity :D
Defective is a Flash game I started back in May (2011) and I'm coming close to wrapping up now in August - I'm looking at a mid-to-late October release (factoring in the time to get some music + find a sponsor).
I was trying to go for a retro feel with the graphics and gameplay (with the classic 8-bit boops and beeps for sound effects). The story / plot hasn't been revealed yet, but it's not too much of a big deal. All you need to know is you're a small little ship-guy and all of these bad little ship-guys are trying to stop you from getting any further.
The game features 12 levels (3 of them boss levels), 11 enemy types (not including boss-types), 5 different areas to upgrade (by finding upgrade crates in the levels), custom music, particles, and action-filled & fast gameplay - all at a smooth 40fps. The main gameplay element that will set this apart from other games will be the ability for the player-ship to "steal" the souls of downed enemies. After collecting 3 of a type, the player can transform into that enemy and utilize it's unique attack with a substantial performance boost.
Stuff: Here are a few screenshots from the game:
And here's the trailer I released yesterday:
I also did recorded myself working on game art for the game a few times:
Follow the progress:My site:
http://fortheloss.orgMy twitter:
http://twitter.com/ftlralph