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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Game Engines for Indie Developers
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DanielZKlein
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« Reply #320 on: June 16, 2016, 07:39:31 PM »

Hi!

I'm looking to make a very simple 4X game as a personal project (I'm a very non-technical game designer professionally--I work on champion design for League of Legends). I was wondering what engine or game framework would be best suited to get up and running quickly. I'm not interested in shipping this or polishing it; I just want to create some game systems and see what happens. Currently thinking I'll probably want to learn Unity, but that may be an overkill solution here. Anything simpler that could get me up and running more quickly?
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eyeliner
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« Reply #321 on: June 17, 2016, 01:15:08 AM »

Construct 2 or GameMaker to get up to speed. Unity is ALWAYS valid, though, but you need to know coding.
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« Reply #322 on: July 30, 2016, 07:52:02 AM »

Harfang 3D
Website : https://www.harfang3d.com/
Hybrid License : GPL/LGPL or Proprietary (free as long as you don't reach a revenue threshold, otherwise it's royalty-based).
Platforms : Win, Linux, OS X

Complete framework that does 3D (OpenGL/DX/Vulkan), 2D and VR (OpenVR), physics (Bullet Physics), audio, video, pathfinding (Recast) and embeds Lua.

It is available in several flavors :

Engine demoreel :




Since the of 2021, HARFANG is open-source

In addition to the runtime, we now provide HARFANG Studio, a language-agnostic 3D editor. Any 3D content you create in HARFANG Studio can be loaded/run either in Python, Lua, Go or C++.

Tutorials can be found on youtube, we're creating them as fast as possible Smiley
« Last Edit: July 20, 2022, 09:59:16 AM by astrofra » Logged

adnan.nabi
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« Reply #323 on: August 18, 2016, 01:04:36 AM »

Corona SDK
Website : www.coronalabs.com
Free!

Description:
Corona Labs is the leader in 2D game and app development and is reinventing how the world builds for mobile, connected TV, and desktop platforms. 300,000+ developers around the world make apps with Corona SDK - our free development platform.

Supported Platforms:
Our cross-platform framework lets you publish to iOS, Android, Kindle, Windows Phone, MacOS, Windows desktop, tvOS, and Android TV from a single code base. Elegant APIs make adding complex features easy and our workflow lets you see changes instantly. And you develop in Lua, a fast and easy-to-learn language.
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SolarLune
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« Reply #324 on: August 18, 2016, 12:59:48 PM »

This thread isn't being updated anymore, it seems. Perhaps a mod can come, lock this up, delete the text in the first post, and re-direct to an external third-party site for listing game engines? I'm thinking /r/gamedev's Engine FAQ page?
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smartyMARTY
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« Reply #325 on: April 12, 2017, 06:54:12 AM »

This thread isn't being updated anymore, it seems. Perhaps a mod can come, lock this up, delete the text in the first post, and re-direct to an external third-party site for listing game engines? I'm thinking /r/gamedev's Engine FAQ page?

I agree on something like this, it seems to be really out-dated to be a sticky topic with a list. Same thing with the dev tools and such.
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Ganbare
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« Reply #326 on: October 15, 2018, 10:31:48 AM »

Smile Game Builder
Website : http://smilegamebuilder.com/en/
License : Proprietary, $69.99 one time for the engine, no royalties otherwise. Wait for Summer or Winter Steam Sale where it drops down to $20 to $25 for the engine.
Platforms : Win, Linux, OS X
Complete Game Solution

Complete 3D RPG Maker in the vein of rpg maker VX and similar. It also has tools for making FPS games. Flowchart styled programming (no actual coding needed). Can export to Windows and with a expansion dlc export directly to Unity for further editing or porting to additional systems. Has VR support even.
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kurtkz
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« Reply #327 on: January 09, 2019, 04:40:58 AM »

Website : https://github.com/digisims/WizEngine
License : GNU General Public License v3.0
Platforms : Win, Linux, GP2X Wiz, GP2X Caanoo

Full 2D/3D game engine.
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« Reply #328 on: January 10, 2019, 09:31:24 AM »

Panda3D just released a new major version, 1.10. (Along with an updated website.) It now has support for additional input devices (such as gamepads), as well as other changes and upgrades.

I think that Android support is being worked on.

Looking at the entry for Panda in the first post at time of writing, I'm not sure that the engine does have Disney's backing any more; I think that it's a volunteer project right now. However, I don't speak with authority, and the claim calls for checking.
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ENgineE777
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« Reply #329 on: June 10, 2019, 10:20:04 PM »

Atum engine is a good chose. This engine is young but already have lots of features.
More details can be found at https://atumengine.com/
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BeatdownBrawler
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« Reply #330 on: May 28, 2020, 04:06:21 AM »

With Epic no longer taking any royalties until you make at least a million dollars, and the engine being free to use before it has to be given serious consideration.
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« Reply #331 on: July 09, 2020, 06:44:19 AM »

FYI I maintain a running list of "small" engines/frameworks here:
https://www.are.na/kyle-kukshtel/indie-game-engines
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« Reply #332 on: December 06, 2020, 05:16:20 AM »

FYI I maintain a running list of "small" engines/frameworks here:
https://www.are.na/kyle-kukshtel/indie-game-engines
Nice list of "minor" open source engines.  Smiley

Maybe you might want to add nCine to it.  Wink
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dylandummy
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« Reply #333 on: February 02, 2021, 04:11:09 AM »

Unity or Godot for beginners. I personally prefer Godot because it's such a small program that does so much. Plus, with Godot you can use C++, C#, GDscript (similar to python), or even visual scripting.
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kason.xiv
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« Reply #334 on: April 08, 2021, 07:34:46 PM »

No love for Bevy in this thread? https://bevyengine.org/

I've toyed with Rust a bit in the past and was thinking about giving this a shot. Came here to see if there were any opinions.
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Meda3D
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« Reply #335 on: June 04, 2021, 02:48:28 AM »

I'm actually working on a game engine myself focusing on teaching Data Oriented Design and how to use it in projects.
It's a 2D engine, but targeted more towards pixel art.

If you want to help test the engine, please sign up here: https://www.nvriezen.nl/zel-private-access/

Though the engine is already open-source available as well.
Which you can also find on that page linked above.
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wolfsden
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« Reply #336 on: October 05, 2021, 09:51:25 AM »

Smile Game Builder
Website : http://smilegamebuilder.com/en/
License : Proprietary, $69.99 one time for the engine, no royalties otherwise. Wait for Summer or Winter Steam Sale where it drops down to $20 to $25 for the engine.
Platforms : Win, Linux, OS X
Complete Game Solution

Complete 3D RPG Maker in the vein of rpg maker VX and similar. It also has tools for making FPS games. Flowchart styled programming (no actual coding needed). Can export to Windows and with a expansion dlc export directly to Unity for further editing or porting to additional systems. Has VR support even.


This looks amazing, I can def imagine recreating PS1 era RPGs.

Has any commercial game come out of it though?
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backtotheabyssgamestudio
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« Reply #337 on: October 11, 2021, 09:13:20 AM »

We are using Monogame (ex. XNA) for our game. While not strictly a game engine, it's a framework and it's great when you don't want to use an engine and rather create your own. Games like Fez, Axiom Verge, Celeste have been made with it, as an example.




« Last Edit: October 11, 2021, 09:18:24 AM by backtotheabyssgamestudio » Logged

Diego Sendra
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« Reply #338 on: October 27, 2021, 07:11:14 AM »

Hi,

Just wanted to link to that list of open source game technologies by raysan, of raylib fame:
https://gist.github.com/raysan5/bd8c0293d8b8da1e9e44d8ac435e9304
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« Reply #339 on: November 14, 2021, 04:40:18 AM »

Tabageos just released a first production version.
It's a tile based javascript library for html5 games that is simple to use,
and the site has plenty of useful examples. https://www.tabageos.com/examples

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