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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Game Engines for Indie Developers
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moi
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« Reply #60 on: October 05, 2011, 10:52:57 AM »

on their website they say they take just 20% of your revenue if you're an indie
http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge
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SolarLune
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« Reply #61 on: October 05, 2011, 11:59:59 AM »

Also, Blender Game engine...

Open-source, and support for Windows, Mac, and Linux. Built-in Bullet physics engine. All packaged in a 3D modeler for easy pipeline maneuvering - going from modelling and animating to playing is easy as pie. Can do 2D in 3D and fully 3D games, and has a built-in audio library allowing for some filtering and processing of sounds, as well as ability to play synths (square and sine) dynamically. Pretty good for a free engine.
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Mikademus
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« Reply #62 on: October 05, 2011, 12:17:32 PM »

on their website they say they take just 20% of your revenue if you're an indie
http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge

Ah, thanks! It wasn't on the licensing page. Hand Thumbs Up Right Updated.
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Mikademus
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« Reply #63 on: October 06, 2011, 03:18:06 AM »

* Added Torque 2D.
* Added links to all solutions' homepages.
* Made 2D capabilities more explicit, where applicable.
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« Reply #64 on: October 06, 2011, 11:53:18 AM »

on their website they say they take just 20% of your revenue if you're an indie
http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge


ew, I wouldn't recommend this for an indie then since there's so many other free or flat-price alternatives out there...
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« Reply #65 on: October 06, 2011, 12:59:52 PM »

Unigine is now available. It has all the things - graphics, physics, networking, sound, input, file management. It supports Win/Lin/Mac + iOS and Android. That's all nice but it costs a fucking lot of money and the license is really bad.
Licensing
All these licences apply when you have less than $100k annual turnover.
Win+Lin - updates for 3 months - $1299
iOS+Android - updates for 3 months - $1299
Win+Lin+Mac - updates for 12 months - $2995
Win+Lin+Mac+iOS+Android - updates for 12 months - $3995
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SolarLune
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« Reply #66 on: October 06, 2011, 02:44:38 PM »

@rivon - "Win+Lin - updates for 3 months - $1299" <- That literally made me lean forward toward my computer impulsively, like a painful reaction. That amount of money's just not cool, under any circumstances.
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« Reply #67 on: October 07, 2011, 05:10:48 AM »

Added Unigine and BGE to the tabulation and discussion. Thanks for the links and information!

Yeah, the licence for Unigine is steep close to being perpendicular! Quite unreasonable. It is run by a Moscow-based Russian company that also tries to be game developers. It seems very serious, though, and has some ten employees, so it might become a major engine. I dunno, it is probably difficult to compete with the giants.

BGE seems nice, but it still hasn't got an individual web site. It is difficult to find information about it and the API docs are a mess atm. I had to scourge for any info. I used Wiki and Blender tutorial pages, and found API refs at some Python tutorial site.
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SolarLune
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« Reply #68 on: October 07, 2011, 06:29:56 AM »

Awesome. The BGE does need some work, and documentation could always be better, but it recently got a better wiki for the API, which can be found here. That'll become outdated once Blender gets updated, though.
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« Reply #69 on: October 07, 2011, 08:22:02 AM »

Unigine is a great engine. It is most probably the best one as it supports really everything there is in OGL/DX etc. and it's also portable. But the price just isn't really meant for an indie developer.
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« Reply #70 on: October 11, 2011, 12:19:51 AM »

Kiaora,

can we get more detail on networking, like does the engine include full networking (Think the source engine) or just some form of cross-platform socket access

and I got some more to add:

OGRE (http://www.ogre3d.org/ mainly 3D, but comes with physics extensions and various language bindings)

id Tech 1 (Doom engine) is GPL

id Tech 2 (Quake II) ditto

id Tech 3 (Quake III) ditto (http://ioquake3.org/ seems to be the premier version)

Cube 2 Engine (http://sauerbraten.org/README.html)

is there also room for game/support frameworks (perhaps another thread)?

for example

SDL (http://www.libsdl.org/)

Pygame (http://pygame.org/)

SFML (http://www.sfml-dev.org/)

LWJGL (http://lwjgl.org/ what Minecraft is made with)

pyglet (http://www.pyglet.org/)

Three.js (graphics engine for Javascript on top of WebGL (no plugins required) http://mrdoob.github.com/three.js/)
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rivon
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« Reply #71 on: October 11, 2011, 04:46:45 AM »

OGRE is just a renderer. And no to the last question. This thread is about complete game engines with graphics, sound, physics, scripting, net support or at least most of them.
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Yellow Onion
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« Reply #72 on: October 13, 2011, 03:46:33 AM »

Python-Ogre (http://www.pythonogre.com/)

Has everything except for networking, go to page 3 of the javascript side scrolling thing, has a list of included modules.

There doesn't seem to be a sticky for support Libraries, is there any plan on adding one because I think that would be a useful resource for someone who doesn't want a full blown engine.
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rivon
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« Reply #73 on: October 13, 2011, 04:06:44 AM »

Well, that could be taken as an engine though it has one fairly big disadvantage - it doesn't integrate the parts together. It doesn't have API above all the libraries so you access them raw. You could just as well take the libraries by themselves and use them together. It wouldn't make any difference.
Also there's no API docs. Only link to the C++ OGRE API. Nothing about the physics, sound, GUI and other parts.

Panda3D in contrast is one big package, all the parts are connected together and it has great documentation.
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Mikademus
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« Reply #74 on: October 13, 2011, 04:12:00 AM »

Is it meaningful to include IdTech1&2 when IdTech3 (ioquake3) seems to be the most recent? Would anyone developing a FPS game select the first two iterations over the third? Secondly, isn't IdTech4 about to go open-source any time now?

But I will look into Cube2!
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« Reply #75 on: October 13, 2011, 04:16:12 AM »

Sauerbraten is very good, but the same as with the Quake engines - they're all aimed at FPS games. You could make a non-FPS game with them, though you would have to mod the engine pretty hard IMO.
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moi
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« Reply #76 on: October 13, 2011, 07:38:35 AM »

modding sauerbraten is not very well documented at all and their community is notoriously unwelcoming
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« Reply #77 on: October 13, 2011, 07:57:47 AM »

Is it meaningful to include IdTech1&2 when IdTech3 (ioquake3) seems to be the most recent? Would anyone developing a FPS game select the first two iterations over the third? Secondly, isn't IdTech4 about to go open-source any time now?
Does anyone use any of them for anything other than porting quake to modern OSes?
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« Reply #78 on: October 21, 2011, 01:38:28 PM »

Well, tried Game Core but I guess it's dead. I tried making an account on their forums (which didn't work) after which I contacted support, and as of writing (many months after) their support hasn't answered.
Just remove it from the list, it's a terrible engine at the same price of Unity3D.
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moi
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« Reply #79 on: October 21, 2011, 02:02:22 PM »

there's also 3DGame studio. Solid tech, used in the deejoban games.
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