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TIGSource ForumsJobsCollaborationsXBLIG 14 days Game Blitz
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G.Ray.0
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« on: September 01, 2011, 12:30:04 PM »


(I even made a little image so it looks FREAKIN SERIOUS !)

Hi people !

I want to do a little Game Making Blitz that will last 2 weeks. First of all I find the games on xbox live indie lacks of graphics most of the time (since the programmers are doing all that alone). I'd like to match people together (at least match myself with someone) if more people are interested it'll be great and could probably lead to a recurrent event with its own webpage. I don't know if I should have putted this on the competition forum since I'm looking for collaborators, but if it happens again I'm pretty sure I'll make it more like a competition with team making.

So if you're interested send a post including your skills. We will try to match people together (teams of 2 should do fine, but who knows).

I say it should start within the next week, but it certainly could change. We'll decide together.

For the money gains, I guess everybody in the same team should split evenly. Since we are all strangers it could lead to some friction so I will work my way through a solution that will suits everyone.

So for my own candidature:

Gabriel 22 years old
I'm a graphic designer from Quebec (Canada)
I've made some boardgames and videogames before and I entend to make this my only income.

I'm able to make the graphics (2D or 3D, but I prefer 2D), some sounds. I'm good with game mechanics and logic and have a lot of imagination. I have some programation skills too, but not in C# nor XNA.

Note: You need an app hub membership to publish on the xbox live plateform its $100 so people who already got one are more than welcome. On the other hand, I have my own account. Depending on the number of people participating we could all publish on the same account. The money split would be done through paypal afterward.
« Last Edit: September 03, 2011, 03:03:52 PM by G.Ray.0 » Logged
moi
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« Reply #1 on: September 01, 2011, 04:18:18 PM »

OPINION:
I think the XBLIG service went past the point of no return.
There are a couple ages-old games firmly entrenched in the best-selling lists that won't budge even if better games are released. They're earning their devellopers a fortune, but new games have a very hard time.
If you don't have a big following beforehand (like fortresscraft) and if you don't release a shock-value game or a soft-porn game, you won't have a lot of success even if the game has great production value.
And microsoft itself doesn't give a shit about the service, there are so many management problems it's disheartening.
that said good luck with your initiative and may you release great games  Gentleman
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baconman
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« Reply #2 on: September 01, 2011, 05:19:18 PM »

XBLIG does need a good boost of decently-polished titles. I'd say a 14-day concept jam would work best, followed with a week of polishing, though. It's that polishing factor that keeps the quality in XBLIG an issue.

Art Level 4

I can do cartoony-leveled illustration, and I know animation principles, body proportioning. Not as good with illustration software as I am will illustration or software. Minor on audio, but I don't have software for that, atm.

Design Level 9

I'm not perfect in this area, but I'm just about as close to it as one can come without losing their minds. It's usually focused in programmer/math-friendly forms, as well. This includes level layouts, attack patterns, etc.

Programming Level 5

I've dabbled in C++, GML, XNA, C#. I know enough to structure and edit code for the sake of content expansion, but I'm not good at writing from scratch yet. I can get structures started okay, and am fairly good at troubleshooting. I've also worked in engines like MUGEN, StepMania, Zelda Classic; and starting to get into platformer stuff.

I've also done some boardgame, cardgame, game show stuff; although that may or may not factor into something like this. I'll see if I can maybe get a collab together, or perhaps an art-direction assistant with this other project I've been co-producing (still doing a little fine-tuning in the gameplay department). It was origially been developed in XNA/C# specifically for XBLIG to begin with. Wink But I'll have to recheck with the other coproducer for the okay in doing so.
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G.Ray.0
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« Reply #3 on: September 01, 2011, 08:31:25 PM »

moi,

I think you're aproximately right. The content on XBLIG is messy and out of control, the crap that keeps getting on it burdens the rare good games. Therefore, what could be done is some kind of advertisement. Nothing big, not even a buck to spend, but just by giving an identity to the titles, like releasing them under the name of this competition should give a push.

So this is kind of a try to get some content that wouldn't feel like you could play something similar and better for free on a flash site, and I strongly suggest to the future publisher to prices their game at 80 Microsoft points so it can finally feels like a good deal.
« Last Edit: September 03, 2011, 03:09:34 PM by G.Ray.0 » Logged
Chaz
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« Reply #4 on: September 02, 2011, 03:10:10 AM »

I'm down for this; would like to get a game on the platform to bulster the portfolio and get some more experience in the console area if anything. I did start making an XBLIG before with a programmer but it felt through, so I have a little experience in exporting graphic animation png sequences and a little knowledge with resolutions etc.

My work can be seen at on my website here and I've got MSN and Skype to stay in contact with.
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G.Ray.0
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« Reply #5 on: September 02, 2011, 01:04:28 PM »

Chaz I'm glad you are interested! I've played your gun game some times ago (pretty good)  Wink I wanted to know are you getting in as a coder or as an artist or whatever combination you can think of ? (I guess graphic and design)
« Last Edit: September 05, 2011, 05:09:10 AM by G.Ray.0 » Logged
Chaz
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« Reply #6 on: September 06, 2011, 09:07:57 AM »

Thanks G.Ray, yeah I'm all about the animation and design these days  Gentleman
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G.Ray.0
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« Reply #7 on: September 06, 2011, 11:06:05 AM »

Well this is good, but we can't go far without a programmer ! Blink (Should have taught about it while posting in the creative section)
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