I played all the levels, and love the game. A few requests:
A custom levels folder that autodetects custom levels, and put them in a menu, possibly under a new button on the main menu. I would love to make custom levels, but there currently is no way other then to override default levels. I'd also be nice if a list of events and actions where given, I can figure everything else out.
We are DEFINITELY supporting user made levels in the future and will adopt the UI to cope with this :-D
Second, it would be nice if holding down both mouse buttons, and then dragging to another planet would cause Dyson to automatically move from that planet, to the targeted one, both when they are spawn there, or when they fly to there. That way one could create chains of planets that automatically move the Dyson to the front lines.
Not sure yet what we are going to do EXACTLY but improvements on seedling deployment are onthe way.
Also, as a note on how the AI work, after you get going, there are no real challenges. I think if AI would fight harder against each other, then it would be more fun. Personally, I think by the time that you have taken a third of the asteroids, then there should be two other AI that have taken the other thirds. That way when your a titan, your facing other titans, instead of going from a weakling to a titan, and only facing small AI the whole time.
The idea is to create AI that is more diverse in tactics, goals and motivations so you end up with some serious thought being needed to progress, in stead of just learning the limitations and exploiting them. We have some good ideas on how to do this so this will definitely improve.