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TIGSource ForumsCommunityDevLogsEscaping Insanity
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BattleBeard
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« on: September 02, 2011, 01:21:24 PM »

 Escaping Insanity will be a platformer/puzzle game made in the Grandma Engine which was made with Game Maker. The story is that a mental patient wakes from a coma caused by unknown reasons, and sees that the mental facility he is housed in is...abandoned. Empty. Nobody is there. This is his chance to escape! There is only one problem. He's obviously insane. And since he was in a coma for god-knows how long, he's even worse than before. As he tries to escape the place, it quickly becomes a completely insane world, caused by the distortion of his insanity.

You wonder, are you escaping insanity, or running further into it?




Concept Art!


Main Character, Alan, and a being who appears sometimes named FRIEND

Team:
   BattleBeard(Director, Writer, Concept Art, Programmer)
   MartyMan(Spriter, awesome guy)
   Might have a musician though
« Last Edit: September 12, 2011, 11:15:34 AM by BattleBeard » Logged
ink.inc
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« Reply #1 on: September 02, 2011, 06:34:17 PM »

Good luck with this.
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JoGribbs
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« Reply #2 on: September 02, 2011, 06:50:21 PM »

Have you ever played Second Sight? You sneak into a mental hospital in that. There is a game developer in one of the rooms (same joke repeated years later in Alan Wake).

Anyway, I look forward to playing as 'Alan'. I have a workmate called Alan. He has tattoos and gives me firm handshakes.
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BattleBeard
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« Reply #3 on: September 02, 2011, 07:17:51 PM »

 Well, we are not sneaking into, we be sneaking out.

Also, your Alan sounds like a nice guy
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BattleBeard
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« Reply #4 on: September 02, 2011, 07:19:07 PM »

 Engine is being created off the Grandma Engine, working nice. Going to implent THESE. AMAZIN
SPRITES.



Credit to martyman, thanks you based bro
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BattleBeard
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« Reply #5 on: September 03, 2011, 02:29:06 PM »

 Implenting sprites...never worked with Grandma before so it's a bit out-of-place for me. It's going along fine though.
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baconman
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« Reply #6 on: September 04, 2011, 11:45:59 AM »

Implenting sprites...never worked with Grandma before so it's a bit out-of-place for me. It's going along fine though.

Theoretically, you just make the "Player" object a Parent Object, and have collisions/commands alter the sprite (and with it, the hitbox). Not a bad choice so long as you don't mind your game feeling like IWBTG in the control department; at least that's what it most reminds me of.
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BattleBeard
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« Reply #7 on: September 04, 2011, 04:21:19 PM »

Implenting sprites...never worked with Grandma before so it's a bit out-of-place for me. It's going along fine though.

Theoretically, you just make the "Player" object a Parent Object, and have collisions/commands alter the sprite (and with it, the hitbox). Not a bad choice so long as you don't mind your game feeling like IWBTG in the control department; at least that's what it most reminds me of.

 I'm just doing it differently, heh. The controls must be semi-realistic and smooth
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BattleBeard
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« Reply #8 on: September 06, 2011, 07:18:58 AM »

Sprites successfully implanted.



That is all.
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McMutton
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« Reply #9 on: September 06, 2011, 08:52:48 AM »

Huzzah!
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TV_Dinnah
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« Reply #10 on: September 06, 2011, 11:13:37 AM »

Looking awesome so far. Love the spritework (especially skid). Keep up the good work!
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BattleBeard
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« Reply #11 on: September 08, 2011, 01:30:31 PM »

 Added spikes, they work fine :>

Now what to add....

Oh! Just added scrolling, a debug room, prototype of first level.
« Last Edit: September 08, 2011, 02:04:35 PM by BattleBeard » Logged
saibot216
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« Reply #12 on: September 08, 2011, 09:52:00 PM »

THis looks like it'll be a pretty cool and dark platformer.
Are you battling with his psyche too? Is there a "dark" world and a "light" world?
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BattleBeard
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« Reply #13 on: September 09, 2011, 08:15:52 AM »

THis looks like it'll be a pretty cool and dark platformer.
Are you battling with his psyche too? Is there a "dark" world and a "light" world?

 Well, in a way. The world will get darker as you progress.
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saibot216
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« Reply #14 on: September 09, 2011, 11:55:52 AM »

Hm. Interesting.

I was thinking  he'd lapse into hallucination world and real world like in Castlevania: Simon's Quest where it would be a terrible night for a curse.
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BattleBeard
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« Reply #15 on: September 09, 2011, 01:15:47 PM »

Hm. Interesting.

I was thinking  he'd lapse into hallucination world and real world like in Castlevania: Simon's Quest where it would be a terrible night for a curse.

WHAT A TERRIBLE NIGHT FOR A CURSE.

 The whole game is an hallucination.
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saibot216
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« Reply #16 on: September 09, 2011, 01:19:24 PM »

"What a terrible night to be what is medically known as bat shit bonkers"
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« Reply #17 on: September 09, 2011, 01:34:50 PM »

Followed. +1
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blinkok
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« Reply #18 on: September 09, 2011, 03:03:09 PM »

this is awesome.
one of the bosses could be a nurse with huge knockers and a big needle
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« Reply #19 on: September 09, 2011, 03:04:36 PM »

with hamburger instead of a face
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