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« Reply #20 on: September 09, 2011, 03:05:17 PM » |
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oh wait
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BattleBeard
Level 6
please touch me
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« Reply #21 on: September 09, 2011, 04:02:27 PM » |
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>implying nurses don't usually have hamburgers for faces
The game has only one boss. I cannot say who or when it appears.
It's not a game about fighting, it's a game about...getting past the level. Think "League of Evil" except with a big story and stuff.
Over 40+ levels. I'm programming the main features as we speak, but it's easy stuff and this game should be done within a few months.
If I didn't polish it like crazy, maybe a month. But nah, I'm trying to make it extra amazing. The question: how am I gonna get rid of this pesky bug here. I'll figure it out.
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ITS_Mike
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« Reply #22 on: September 09, 2011, 10:01:59 PM » |
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This looks like it will be a really fun game! Definitely going to keep watching this
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BattleBeard
Level 6
please touch me
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« Reply #23 on: September 11, 2011, 09:07:40 AM » |
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It's 9/11, celebrating by completing a powerup's coding, kinda. Just need the sprites to switch it to.
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BattleBeard
Level 6
please touch me
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« Reply #24 on: September 12, 2011, 06:17:25 AM » |
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Prototype, place-holder graphic textbox goodness!
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kamac
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« Reply #25 on: September 12, 2011, 07:14:39 AM » |
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I love how's that guy drawn Really nice. The idea itself is also cool. What i dislike is the look of 'just another platformer'. You know, platformers are pretty old and boring, until they've got some special features just like Braid has. It would be worthless if not the time movement. Good luck and finish it, as 1/10 people on tigsource finish their projects @EDIT Making an Estimated Development Time is in most cases useless/completely different from the final results. Or is it just me?
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BattleBeard
Level 6
please touch me
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« Reply #26 on: September 12, 2011, 08:35:22 AM » |
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This game will have something pretty unique to it: the fact that each world has VERY vast differences, as since the whole game is an hallucination in a way, you are basically traveling deeper into your mind. I'm planning for one world to be made of red and blue. Each, when touched, switch gravity depending on the color. Also, the powerups will be interesting, like a powerup that gives you angel wings, and a powerup that makes you extremely small. Also, many many secrets are hidden within. I've made sure there will be a section where a few cameos of my friends will appear. The game can have unused stuff inside, I might leave things there on purpose just for the sake of discovery
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BattleBeard
Level 6
please touch me
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« Reply #27 on: September 12, 2011, 08:38:27 AM » |
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Info updated!
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kamac
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« Reply #28 on: September 12, 2011, 08:39:48 AM » |
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Do you know what's the best? When the game leaves undiscovered secrets
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BattleBeard
Level 6
please touch me
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« Reply #29 on: September 12, 2011, 08:44:15 AM » |
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Exactly, sire~
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BattleBeard
Level 6
please touch me
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« Reply #30 on: September 13, 2011, 07:49:54 AM » |
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CONCEPT ART FOR STUFFS!
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saibot216
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« Reply #31 on: September 13, 2011, 08:54:07 AM » |
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I like the original design for the mind door, personally.
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BattleBeard
Level 6
please touch me
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« Reply #32 on: September 16, 2011, 01:39:49 PM » |
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Made the first part of the game, out of...six? Yeah, that's pretty much done except for a few things, and I might make a major change. Spriter isn't making sprites or responding to anything at the moment.
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BattleBeard
Level 6
please touch me
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« Reply #33 on: September 18, 2011, 08:13:27 AM » |
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Combined the first part of the game into one room so it's easier to deal with. Once I get the tiles and sprites, I can say I'm done that part! I can't do anything else until I get that though.
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BattleBeard
Level 6
please touch me
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« Reply #34 on: September 25, 2011, 05:45:32 AM » |
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Flixel might become the new thing to use in this game.
Give me time to learn Flash, and we can all see wonders in this project. See you in a week or so!
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BattleBeard
Level 6
please touch me
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« Reply #35 on: October 13, 2011, 10:19:25 AM » |
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Taking a haitus.
So busy with life.
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